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vivster said:
Alkibiádēs said:
Seems these days only indie games can be innovative, unexpected break-through hits.

Minecraft started out as an indie, so it counts. Then we also have Rocket League with over 40 million players and PUBG which is also selling insane amounts of copies.

Indie development has less risk and strings involved, so it's easier to create and try out new concepts. It's not "these days", it has always been this way.

You also shouldn't forget the quantity. There are tens of thousands of creators trying out new things. 99.9% of those projects fail miserably. With so many creators there is bound to be someone with success at some point.

How can you say both things in the same post and still expect to be taken serious?

Did you read the story behind the development of Cuphead? How is that less risky?



"The strong do what they can and the weak suffer what they must" - Thoukydides