Even if that cutscene was fully pre-rendered, what I have seen in 2.6 (aside from the humans) is far beyond anything else on the market.
oh definite;y. I've been watching clips of people walking from the station, through the airlock doors, towards their ship and basically interacting with the ship's elevator system and the amount of detail and interaction is something else. Most AAA games these days simply open a single door and you can magically teleport into the vehicle or you simply tp into the view of the vehicles line of sight.
BF1 has an automatic animation of you climbing into a vehicle of gunner seat, but you're honestly trapped in that animation loop, meaning you have zero control over it. While that also looks nice from a first person perspective, it can often get you killed when you're in the middle of a fight (like the latest map, which has massive shoreline guns and you have to climb up a ladder and walk all the way over to the control panel, all while getting shelled at from a cruiser).
I love how Zelda handles it's general mechanics. Being able to scale a cliff by hand, is something not many AAA games do. Conan Exiles, an indie title is the second game next to Ark that allows for precise climbing. Zelda also allows for arrows to be fired from an extreme distance, while also being able to trace to where it landed, while most games out there simply delete the arrow when it vanishes from the player's line of sight.
I find Zelda BotW to be a technical piece of itself. It allows for all sorts of mechanics that most AAA games either ignore entirely or put in a mechanic or two, while forgoing the rest of them,. Zelda seems to put most of them in without a hitch and it paid off.