caffeinade said:
Azuren said:
Additional work spent on the game following the completion and implementation of basic design, usually applied to the visuals in the way of adding lighting/water/particle effects but also to tighten gameplay for a more seamless experience. The combat is pretty fucking tight, and the character models can give Square Enix a run for its money.
|
You're easy to please. Lighting, water and particle effects, are perhaps: the cheapest part of game design and development.
The games animations are, well: they are not anything to brag about. Character designs are pretty uninspiring, and pretty low quality. Monster designs are trash. The combat looks to be: mediocre at best.
The boss spends 90% of its time with its feet inside the ground, and 10% of the time gliding along the floor.
The fading to black for a fifteen second long cutscene is pretty lazy and not something a polished game would be doing. "to tighten gameplay for a more seamless experience" Seamless, sure.
|
Honestly, I don't agree with a single thing you said. "Easy to please"? Hardly. You're just looking for things to complain about, so you nitpick at subjective things that you clearly have an outlying opinion on.
Not to say outlying opinions are a bad thing. I hate Elder Scrolls for being boring as hell, and I feel that Mario games are the single most overrated games ever made and mostly skate by on nostalgia and brand recognition. But those are outlying and unpopular opinions, like yours on Lost Soul Aside.