| Nuvendil said: Crazy to think a game lambasted for its performance issues and lack of polish at initial launch would become a shining example of a high effort Switch port less than a year later. Of all the devs to show how it's done, Playtonic was at the bottom of my list. |
This was the best part IMO: "rather than brute-force PS4 and Xbox One assets into the Switch version, Playtonic has crafted brand new 3D art where required, better suited to the system's overall power level. On top of that, there are nips and tucks, but they're intelligently handled. Unless you're carrying out side-by-side comparisons, you'll struggle to tell the difference."
While the wait for the Switch version was a bit of a drag, at least Playtonic seem to have used the time to make it the best that it can be on the system, instead of just hacking away at the graphics until it just barely runs on Switch and calling it a day. Definitely seems to be one of the best Switch ports of a (relatively) demanding 3D game.







