superchunk said:
RE: https://www.polygon.com/2017/11/22/16689870/nintendo-skyrim-doom-rocket-league-graphics
I found this to be an interesting article that was calling out how Switch is proving that graphics are not the driver of success. Games with superior graphical versions on other consoles are selling exceptionally well because frankly, Switch versions are good enough when combined with the awesomeness of the portability the console provides.
Though, I am curious what they are basing the sales data on as they have many titles selling better than SMO which is inaccurate as far as I know.
Here's an interesting quote as an example of the main point of the article:
Rocket League is an ideal Switch port. The resolution is limited, and there isn’t much in the way of aliasing. The team made graphical sacrifices to make sure the game ran at 60 fps, and it was the right decision. The game feels amazing in action, and the bright colors of both teams and the ball itself makes the action easy to follow even if the graphical fidelity is lacking a bit when compared to more powerful systems. You can tell it doesn’t look as good as other versions of the game, but you can play it in the bathroom. The rest is meaningless. |
I completely agree. I could care less that I could play a similar game with potentially better frame rate and definitely better graphical detail... the ability to plop on my bed, in a plane, or on the toilet and play that game is far more valuable.
Can't wait to see the game support in 2018.
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Well, some of these advantages can be provided by tablets too, but a a hybrid console has many added benefits, portable games have on average higher quality than mobile ones, plus dedicated controls allow higher complexity, then, on top of all this, the hybrid allow to play, at a lower resolution, full home console games too, that would be out of typical target user tastes on a pure portable, and totally out of reach for mobiles, as lack of dedicated controls would force to consume an excessive part of the already limited screen space, not to mention the lack of control tactile feedback (unlike with haptic feedback on touchscreens, with true buttons and sticks, you actually have a tactile feedback alsop before pushing or mofing them, you got it as sooun as you correctly position your fingers on them, so you are always ready to react in the shortest time possible and with much lower control miss rate) that is essential on most of the more difficult or complex games. NS for all these purposes extended its capabilities enough in each field where each non-hybrid platform could excel, to be a jack of all trades that differently from most others has actually become a master of its own unique trade too. Extending them "enough" was enough, I totally agree, pushing graphics power too much would have negatively affected price, power consumpion, heat generation, and battery autonomy, and possibly device weight too to try and counter the aforementioned drawbacks with a higher capacity battery, damaging the almost perfect (or "good enough"?) balance that's making it the best choice for a huge number of users.
PS: Last, but not least, on top of all this, NS adds Ninty exclusives, and that's not a small thing.
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