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Forums - Gaming - Doom for Switch Reviews - 78 Metacritic (45 critics)

DonFerrari said:
MajorMalfunction said:

Cutting graphics even further may have let id/Panic Button to hit 60 FPS. Right now, it's been compromised compared to the other versions. Nintendo fans are going to have to buy it at full price ($60 USD, $80 CAD) and deal with 30 FPS in a arcadey twitch shooter, buy it on any other platform, or not buy it at all. Well see how it does in the next month or so. If they wanted full points, they could've given an option between 30 and better graphics or 60 and lower graphics. By all accounts, Panic Button did a good job given the hardware, and time constraints.

Well, so we are close to fans in vgc discounting bad sales due to bad port.

You're really sweating on this game doing poorly.
Setting yourself up for a fall.



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Shaunodon said:
DonFerrari said:

Well, so we are close to fans in vgc discounting bad sales due to bad port.

You're really sweating on this game doing poorly.
Setting yourself up for a fall.

Me? Nope, I do wish the game do well. I'm just curious on if we will consider the sales, good or bad are on the merit of the game and userbase and not based on excuses.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Mnementh said:
Flilix said:
I feel like some of these reviews are mostly focussing on how good it runs on Switch compared to other platforms, rather than on how good the actual game is.

Late port on a handheld platform with weaker power - yes it was to expect reviews would go this way.

Handheld games usually get set to lower bar, like how 3DS games get review scores on power with current AAA games. I suppose now that handheld games are getting to a point where they are almost on par with home consoles, that bar is just getting higher.



Goodnightmoon said:
It doesn't matter if the critics don't take the portability as a plus because the public will.

Most of the reviews (at least those in English that i can check) do appear to consider portability a plus, some of them just consider the visual and frame-rate compromises to be a bigger negative. 30fps in particular in an understandable sticking point for a twitch shooter like DOOM. Some will share those grievances, others won't.



Goodnightmoon said:
It doesn't matter if the critics don't take the portability as a plus because the public will.

Indeed.



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DonFerrari said:
irstupid said:

Why wouldn't it?

Take RE7. IT's the same game whether playing on the One or PS4 or PC. It's the same game whether playing on the TV or with a  VR system. But would you not agree that the VR makes the game more fun?

Portability is the same as like VR. It's a new way to experience the game.

People who play say Disgea 5 for like 100's of hours I'm sure greatly love the aspect of having portability. I'm sure that makes the game much more enjoyabl eto them.

What about say a Pokémon game. Doing link battles or trading in person is a whole different expeirence than trading online through the GTS. Removing or adding those aspects are definitely things that improve a game or not.

Playing RE7 on VR changes how the game is played. A game show on the TV or the portable doesn't change this... If a social aspect of the game would be different because of how you interact with it them sure the score can be different. But in this case this is irrelevant. Or should we give extra 10 points for each game that is made portable? Should UC2, 3 or 4 be over 100 if you play they portably?

And worse yet on this case the portable runs worse than the original.

For pokemon it would make the game experience really different....

Or in another way for me playing on 65" is better than a HH so can I give 20 extra points comparing versions?

VR and portability are the same thing. They both are a different way of playing the game than just on a tv. Handhled or VR don't make a game any better or worse. It's still the same game. They can just increase a person enjoyment of the same game. RE7 VR gives one a sense of more immersion into the game. Switch's handheld aspect can give one more freedom and versatility when playing a game.

Say a reviewer is reviewing an RPG or some game that involves tedious grinding at some point. This game would typically get docked for such a boring aspect. Lets say a point. But the same game is able to be played portable. It's the exact same game, and same reviewer. Having a portable option he finds the tedious grind work slightly less boring, so he only docks the game a 1/2 instead.

Same game, but portability factor improved its score. This shouldn't be hard to explain. Quite a few games have scored either the same or higher than they did months ago by just being on the switch. It's clear that the exact same game was reviewed higher due to its platform it was on. ie portability.



Shaunodon said:
Goodnightmoon said:
It doesn't matter if the critics don't take the portability as a plus because the public will.

A+

 

Agree too. Megastore is enough to satisfy gamers, portability is more important to customers than to critics I believe.



doom in my pocket is enough of a sell for me



Zekkyou said:
Goodnightmoon said:
It doesn't matter if the critics don't take the portability as a plus because the public will.

Most of the reviews (at least those in English that i can check) do appear to consider portability a plus, some of them just consider the visual and frame-rate compromises to be a bigger negative. 30fps in particular in an understandable sticking point for a twitch shooter like DOOM. Some will share those grievances, others won't.

It is but 30fps didn't stopped Destiny 2 from having great scores and that wasn't portable, handhelds are usually more forgiving with lower framerates.



Zekkyou said:
Goodnightmoon said:
It doesn't matter if the critics don't take the portability as a plus because the public will.

Most of the reviews (at least those in English that i can check) do appear to consider portability a plus, some of them just consider the visual and frame-rate compromises to be a bigger negative. 30fps in particular in an understandable sticking point for a twitch shooter like DOOM. Some will share those grievances, others won't.

Ok fair enough but I still don't think this has translated into the scoring properly.

Portability as plus alone should've put Switch version above other platforms, minus the visual reductions should give a more leveled score

than this.