Many people forget that Xenoblade Chronicles was actually an elaborate tech demo that was wrapped up into a game.
While the setting is the two giants, the actual plot elements are all lifted from Xenogears, except in a stripped down and repackaged form; with much less connective tissue between all of the elements.
In a way, Breath of the Wild is the combination of the life's work of Shigeru Miyamoto and Tetsuya Takahashi, brought to life by the team of Eiji Aonuma and the talented team members from across Nintendo, including a large chunk from Monolithsoft studio.
What I would like to see is the next full Xeno game to take advantage of the learnings of Breath of the Wild, and incorporate them into another one of the most conceptually interesting world's ever brought to video games; while some complained about Xenoblade Chronicles X, I personally thought Mira, and the idea of bringing a city from Earth and landing it there, was in the top 3 most interesting concepts I have ever come across in video games. I also enjoyed the different dynamic of storytelling, rather than a straight-up plot thread or two, it was more like a matryoshka membrane, where you start off on one layer, and each new chapter, rather than entering a new segment of a thread, is pealing back a whole new layer of the world and its development; how this city, NLA copes with their new alien environment.
I'd love to see that concept expanded... but knowing Tetusuya Takahashi, the next game will have some kind of dymanic expanded beyond even that. I think Breath of the Wild's experiential synthesis of emergent gameplay and storytelling is brilliant, and I don't think I've seen it done quite to that level before in a game of even close to that level of polish and accessibility: games like Dwarf Fortress still top the pile in terms of emergent gameplay and storytelling, but it's also easily the least accessible and least polished of great games available today.