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Forums - Gaming - EA Shuts Down Visceral Studios

Hey Hennig! Get back with your boys at Crystal Dynamics and give us a proper ending to the Legacy of Kain games!



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Any idea what's happening to the employees? Are they all being let go?

Edit: Nvm, as many employees as possible will be moved to other studios



Someone should mention to EA that Uncharted sold 8 million units in 9 months. There is still a market for action adventure games.



Please excuse my (probally) poor grammar

I remember Jim Sterling saying he thought Visceral would be the next to go.



Now watch EA cut the games budget and mandate them to put as many money grabbing schemes in it as possible, thereby completely sacrificing the original design and making it a hot mess a la Mass Effect Andromeda.

Poor Amy Henning, this must be a blow to her.



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Turkish said:

"pivot the design", as in make a online only open world GaaS centric game, no more single player story focused Star Wars game, but a Destiny clone

Feel bad for Amy Hennig man

Leaving ND doesn't fell so good at the moment.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

F*** EA, seriously. Another stupid multiplayer online-only microtransaction-fest incoming. With all their bullsh*t over the decades, plus this, I'd now even be weary of buying a potential KotOR3, a sequel in a series that contains my #2 favorite game of all-time, should EA ever see the light and let someone actually make such a thing, obviously.

And so the lifelong boycot of everything that sports the letters "EA" continues.

Disney why oh-why did you ever give the Star Wars rights to EA. Why not just Activision, or Ubisoft even.



shikamaru317 said:
DonFerrari said:

Leaving ND doesn't fell so good at the moment.

They really didn't leave her much choice. Supposedly they forced Neil and Bruce to take over Uncharted 4 because they weren't happy with the speed of her progress, and told her she had to end the series with 4 because they wanted to focus on TLOU sequels moving forward. I would have left too given that situation. 

It really sucks ass the EA is treating her poorly as well.

I don't remember all that, what I remember was her getting a better offer (money with less time)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

EA being shitty as usual. Well I guess they need to give Comcast a run for worst company in 2017.

I guess not enough loot boxes in the game, so now they are taking it over.



 

shikamaru317 said:

EA's track record of killing or damaging studios is insane.

Killed Under EA
Origin Systems (Ultima)
Pandemic (SW Battlefront, Destory All Humans!)
Westwood Studios (Command and Conquer)
Mythic Entertainment (Dark Age of Camelot)
Visceral (Dead Space, The Godfather)

Damaged Under EA
Bioware (Bioware Montreal recently massively downsized after Andromeda flopped, multiple major devs have left the studio)
Popcap (Recently downsized considerably)
Criterion (Massively downsized, no longer works on games of their own, relegated to assisting other studios)
Maxis (massively downsized, now works alongside EA Mobile)

BioWare Montréal was already in process of downsizing before the release of the game. EA’s studios were moved to a smaller location in the months before the launch. I’m not defending the move, just saying, but it was clear that they never intended to maintain this studio for the long run.