I assume all of these game studies are content mills where disillusioned artists grind for little money.
I assume all of these game studies are content mills where disillusioned artists grind for little money.
SvennoJ said:
I'm not out to nail you, sorry if I gave that impression. I just don't think the excuse CD Projeckt red gives is all that special. That's what it sounds like, we're reinventing the wheel while making games, some people can't cope with that, their problem. However it's not the 'reinventing the wheel' that people are having a problem with. It's the structure and working conditions. That PR statement is merely an attempt at deflection. |
But that's not what you were arguing with me about. You were talking about the validity of the claim of whether or not they were reinventing the wheel, as you did with irstupid(albeit with a little bit more arguments around what you are talking about now).
I never said reinventing the wheel justified these conditions.
I think its funny that people here assume that these employees were incompetent even though their reviews don't criticise CDPR for doing soomething new, but mistreating their employees. Its easy to sit on your PC and say developers should work 90 hours a wekk or get lost, but I wonder how you would feel if you had to do that for a year and not even get paid for it.
I think its all down to the CDPR can do no wrong rhetoric, gamers forget people making these games are humans and have human needs and that CDPR is a company that made a huge game like Witcher 3 surprisingly quick and with only 200 people, which is less than what Forza Motorsport developer has and they reuse content and still take two years to make a game.
shikamaru317 said:
I haven't read all of the reviews on Glassdoor (you need an account to read them all) but the one's I read certainly didn't say anything about abuse of employees, they talked about poor communication between departments and a general lack of direction. Witcher 3 wasn't really made surpisingly quick, it took 3 and a half years and had between 150 and 250 permanent staff working on it throughout development, and 1500 total people worked on the game including localization teams, temps, and work that was contracted to outside developers. |
I didn't say the employees were abused, but yes two years of crunch time is inhumane, also there response to it is quite smug. They wouldn't be able to make good games if no one wants to work there. Passion can't replace your need for money and life outside of work, this talk about innovation is thrown out of the window when other developers do far more but without treating the developers so badly.
The number of people working on it is irrelevant as we don't know that figure for other games to be able to compare. What I do know is that Turn 10 has more employees and is able to reuse assets yet takes significant time in developing a game. They are not alone, most open world game developers have more employees than CDPR did and they still take more time in making a game. All this and there response which tries to turn the blame on those employees rather than denying it makes it sound like they certainly do have this problem. If this were any other developer they would be criticised but because its CDPR its fine as they made a good game. Not saying specifically to you btw, but the general response is very relaxed when any other developer would cause an outrage with such news attached to them.
TO me it just says "some people may have left but that won't create any issues for the new game, moving on"

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
GOWTLOZ said:
I didn't say the employees were abused, but yes two years of crunch time is inhumane, also there response to it is quite smug. They wouldn't be able to make good games if no one wants to work there. Passion can't replace your need for money and life outside of work, this talk about innovation is thrown out of the window when other developers do far more but without treating the developers so badly. The number of people working on it is irrelevant as we don't know that figure for other games to be able to compare. What I do know is that Turn 10 has more employees and is able to reuse assets yet takes significant time in developing a game. They are not alone, most open world game developers have more employees than CDPR did and they still take more time in making a game. All this and there response which tries to turn the blame on those employees rather than denying it makes it sound like they certainly do have this problem. If this were any other developer they would be criticised but because its CDPR its fine as they made a good game. Not saying specifically to you btw, but the general response is very relaxed when any other developer would cause an outrage with such news attached to them. |
But that's what the real world is like often. People choose careers that have very poor work conditions because they're passionate about what they're doing. At least they have that. I know too many that are in soul crushing jobs that hate what they do. 