GOWTLOZ said:
I didn't say the employees were abused, but yes two years of crunch time is inhumane, also there response to it is quite smug. They wouldn't be able to make good games if no one wants to work there. Passion can't replace your need for money and life outside of work, this talk about innovation is thrown out of the window when other developers do far more but without treating the developers so badly. The number of people working on it is irrelevant as we don't know that figure for other games to be able to compare. What I do know is that Turn 10 has more employees and is able to reuse assets yet takes significant time in developing a game. They are not alone, most open world game developers have more employees than CDPR did and they still take more time in making a game. All this and there response which tries to turn the blame on those employees rather than denying it makes it sound like they certainly do have this problem. If this were any other developer they would be criticised but because its CDPR its fine as they made a good game. Not saying specifically to you btw, but the general response is very relaxed when any other developer would cause an outrage with such news attached to them. |
But that's what the real world is like often. People choose careers that have very poor work conditions because they're passionate about what they're doing. At least they have that. I know too many that are in soul crushing jobs that hate what they do. 







