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Forums - Gaming Discussion - So I played both Forza 7 and GT Sport today....

Man if you are playing on medium assistance, driving line and rewind features it is quite hard to expect any comparison between driving.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Chris Hu said:
I sure hope they never add night races to all tracks in Forza Motorsport since some of the tracks in the game don't have night races in real live. That you can have day and night races and all weather conditions including snow in all tracks in Project Cars 2 is rather silly. That being said once the complete edition comes out and goes on sale I will more then likely buy the game. It already has a impressive list of tracks and they will add over eight more via DLC. I never play racing games with advanced settings either those settings are mostly for people that use wheels instead of controllers. If you actually want to do some serious drifting in both the Motorspot and Horizon games you have to turn traction control off but turning them off doesn't make you automatically a great drifter you still need to have some major overall driving skills.

So you lecture us on simulators and drives it on intermediate conditions? Gotcha.

And sorry to tell, but you can drive GT (all of them) with all assist off on the controller without much hassle. The most I would use was minimum ABS available, all the rest will only make your car slower.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Chris Hu said:
I sure hope they never add night races to all tracks in Forza Motorsport since some of the tracks in the game don't have night races in real live. That you can have day and night races and all weather conditions including snow in all tracks in Project Cars 2 is rather silly. That being said once the complete edition comes out and goes on sale I will more then likely buy the game. It already has a impressive list of tracks and they will add over eight more via DLC. I never play racing games with advanced settings either those settings are mostly for people that use wheels instead of controllers. If you actually want to do some serious drifting in both the Motorspot and Horizon games you have to turn traction control off but turning them off doesn't make you automatically a great drifter you still need to have some major overall driving skills.

So you lecture us on simulators and drives it on intermediate conditions? Gotcha.

And sorry to tell, but you can drive GT (all of them) with all assist off on the controller without much hassle. The most I would use was minimum ABS available, all the rest will only make your car slower.

Not always that is why I also brought up drifiting come back at me when you nail all the drift zones in Horizon 3.



Chris Hu said

Not always that is why I also brought up drifiting come back at me when you nail all the drift zones in Horizon 3.

Are you really comparing drifting in an arcade racer to drifting in a sim racer with assists turned off? 



NATO said:
Chris Hu said

Not always that is why I also brought up drifiting come back at me when you nail all the drift zones in Horizon 3.

Are you really comparing drifting in an arcade racer to drifting in a sim racer with assists turned off? 

Yeah none of the Horizon games are really arcade racers especially the ones on the X1 which offer both car upgrades and tuning.  The first one and the 360 port of the second game maybe somewhat are closer to being arcade racers because the cars are only upgradable and not tuneable.



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shikamaru317 said:
NATO said:

Are you really comparing drifting in an arcade racer to drifting in a sim racer with assists turned off? 

FH3 isn't really arcade, it's more simcade, a hybrid of the two. Most of it's physics are pulled directly from Forza Motorsport afaik, with the exception of the off-road physics which Playground designed themselves. 

sure sure, with full assist on for a simulation you can think an arcade is almost equal



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Chris Hu said:
NATO said:

Are you really comparing drifting in an arcade racer to drifting in a sim racer with assists turned off? 

Yeah none of the Horizon games are really arcade racers especially the ones on the X1 which offer both car upgrades and tuning.  The first one and the 360 port of the second game maybe somewhat are closer to being arcade racers because the cars are only upgradable and not tuneable.

So NFS is a simulator because you can tune?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

shikamaru317 said:
DonFerrari said:

sure sure, with full assist on for a simulation you can think an arcade is almost equal

I have played FH3 and FM6 with all assists off before, seemed pretty similar to me. FH3 is definitely more of a sim than true arcade racers like Need For Speed, The Crew, and Burnout, so I think it's fair to call it simcade. 

So FM7 that is a good simulator is almost the same as FH3 ok. I rest my case.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

There is a wet track in the GT Sport demo, it's in stage 6 of the challenges. The campaign is more than a series of driving lessons, it includes the challenges. Unless you think that for example a 30 lap endurance race is just a driving lesson :)

GT Sport's load times are still a bit long for my tastes (on pro) yet I'm used to DC VR's 8 seconds to load a track. From the menu, off the grid and racing in under 15 seconds. There is a lot less to load in VR ofcourse. Maybe GT Sport VR will also load faster.


I'm confused about dynamic time and weather in Forza 7. Some say it is dynamic, others say it's scripted and restricted to certain tracks. Can you, or can you not race through the night on Nurburgring (sped up, an hour becomes 6 or 12 hours in game) with weather conditions changing over time from dry to wet and back?



DonFerrari said:
Chris Hu said:

Yeah none of the Horizon games are really arcade racers especially the ones on the X1 which offer both car upgrades and tuning.  The first one and the 360 port of the second game maybe somewhat are closer to being arcade racers because the cars are only upgradable and not tuneable.

So NFS is a simulator because you can tune?

I'm guessing your talking about Shift and Shift 2: Unleashed never played either one but the studio that developed both games now develops Project Cars so I'm pretty sure the Shift games are closer to being simulators then being arcade racers.