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Forums - Gaming - How Blizzard ruined gaming, now every game has lootboxes

Azzanation said:
If done right there's nothing wrong with them. Blame Mobile games. That's where the industry is seeing the profits.

I think this is the overlooked answer. I play both Injustice 2 and Overwatch and so far they are the best way to use Lootboxes. It's optional if you want to buy Lootboxes. Heck you can't buy Lootboxes in Injustice 2 with real money only in game currency. 

I also believe mobile gaming is influencing companies on how they can make more money.



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Yes they popularized lootboxes and now good games are shit and Square perfers multiplayer over single player



Nem said:
Chrizum said:

You may find Ultimate Team not excusable but that's kind of irrelevant seeing how it's FIFA's mode popular mode (I don't play it myself, more of a Career guy).

Your argument is really absurd to be honest. Do you think these things should be taxed for gambling as well?

Because it's exactly the same.

I'll answer again as i edited my previous post too late.

Kinder surprise is banned in some countries. A case can be made with physical goods that you still get a physical product. Digital goods are just a number beeing randomly rolled, just like in the casino.

The third example you gave is not gambling. Thats just a machine you aim at things. It depends on skill.

 

Oh and... :)

Did Kinder Suprise get banned for gambling reasons or for a choking hazard?



It definitely seems to be growing into an unfavorable practice in the modern industry, though I don't know if I would put all the blame on Blizzard. I think any other companies and development teams adapting this practice into their games all share the blame for standardizing yet another awful practice as a means to get more money out of consumers. It is a matter of preference for the consumer, but there will be people who buy these things. Still sad to see things that were usually rewards for playing the game are now being used to get more money out of people. Luckily the games I play don't have any of these stuff in them.

Also, I don't think loot boxes should be a reason to harshly criticize the game. From what I hear, it's a very solid game overall.



 

              

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I've just played a single game with lootboxes (Overwatch), so, in my ignorance, I thought that loot boxes were not that common. But it seems that a lot of articles about these loot boxes are coming out lately. Did I miss something?

And I honestly haven't thought about Overwatch loot boxes. I'm not a lot into skins.



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Ka-pi96 said:
Ultrashroomz said:
Now I'm thoroughly convinced Blizzard outright murdered your entire family.

Not just his family, the cat too!

Nah, the cat died when a PC fell on it. And his dog died when Gaben sat on it.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Cloudman said:

It definitely seems to be growing into an unfavorable practice in the modern industry, though I don't know if I would put all the blame on Blizzard. I think any other companies and development teams adapting this practice into their games all share the blame for standardizing yet another awful practice as a means to get more money out of consumers. It is a matter of preference for the consumer, but there will be people who buy these things. Still sad to see things that were usually rewards for playing the game are now being used to get more money out of people. Luckily the games I play don't have any of these stuff in them.

Also, I don't think loot boxes should be a reason to harshly criticize the game. From what I hear, it's a very solid game overall.

The problem isn't just the exploitative manner in which they are implemented. A loot box system is not something that just goes on top of everything. A game is shaped around them to entice people to spend real money. That means even if you don't care about loot boxes or simply ignore them you will still play a game that's worse than what it would be without loot boxes. That's the simple truth, to make loot boxes enticing you have to make the game as a whole worse so that people spend money to make it worth playing again. If loot boxes were actually fair or inconsequential they wouldn't exist because nobody would buy them.

Customization is a huge part of online gaming because it is very much a social experience and everyone wants to look their best or unique. Greedy publishers hide behind that fact because there are still people defending micro transactions  and loot boxes as "just cosmetic". While they are hiding more and more content behind paywalls. And not just normal paywalls, but huge ones. Thanks to loot boxes you nowadays pay 10 or 20 or even more bucks just for a single item. Imagine public reactions if those were direct ingame purchases.

Loot boxes are way more insidious than just micro transactions. Remember how we hated those? And that's not even accounting for the fact that these companies are specifically targeting individuals with addictive personalities. At this point it stops being innocent and starts being just evil.

Not protesting it now means it's gonna get only worse.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Nintendo still make AAA games with no microtransactions, no massive day 1 patches, no day 1 DLC and no rushed to market games full of glitches.
Just saying....



Captain_Yuri said:

I don't mind having lootboxes in every game.... Assuming they are implemented right...

The reason why I liked and continue to like the way Overwatch has implemented lootboxes is because we get something pretty important in return and that is Free dlc for the life of the game.

You look at how far overwatch has come within a year, we got new characters, new game modes, new maps, new skin and plenty of other new stuff. And most importantly, even though it has lootboxes, getting the skin you want isn't fully locked behind them because as long as you are playing the game, you can get gold as well as free loot boxes with each level up which you can use to unlock them. And leveling up isn't unreasonable and there are also other ways to unlock them such as with every new event, you get a lootbox for free.

The other benefit of Overwatch's implementation is having no segmentation that is relevant to the gameplay. For example, if it had say $15 dlc map pack instead of lootboxes, it would mean the people who bought the map packs would get paired with other people who also did and didn't while people who don't get the map packs get paired with people who don't thus potentially increasing the time it takes to find a match. Basically, people who buy the dlcs will get paired up faster cause they have all the content but those who don't get the short end of the stick and have to wait a lot longer to find a match.

Another example is if they made dlc characters. Now you have people who have exclusive characters who have an advantage over others.

The point I am trying to make is, I personally like Overwatch's system far more than the traditional DLC system cause the system Overwatch uses has more positives in the longevity of the game than negatives imo.

But just like everything, it always depends on the implementation. Saying a game has lootboxes shouldn't mean it is automatically good or bad. The implementation of the lootbox system in the game should be the judge of that. If every game has lootboxes but it was implemented the same way Overwatch did with free dlc for life and a reasonable way to unlock the content behind the lootboxes, then imo, I don't see the problem. But unfortunatly, companies aren't doing it the way Overwatch did and thus, we are seeing the negative sides of it. Doesn't make Overwatch and it's system bad imo, but for me, just makes the games that are implementing it the terrible way bad and shall be on my skip list.

You say that because youre only playing overwatch as your main game, its a fact that getting DLC now takes way more money with these lootboxes than just buying costumes. Do you have a contratc something that Blizzard will continue to give you free DLC? They can just bring it out an expansion the next day, or doing it for their future games.

Starcraft 2 had 2 expansions, 1 story DLC and countless DLC commanders added to it and guess what? Blizzard implenenent the same lootboxes like from overwatch recentley. So you see youre wrong, you give them a little bit and they keep demanding more. They gonna still do DLC, expansionpacks and on top of that lootboxes microtransactions.



Mike321 said:

luckily i am not playing this game

outlawauron said:
Ruler said:

Nope only in Fifa 17 now, its wasnt random gambling microtransactions before. Also its very clear that only now after overwatch we have this massive wave other companies doing the same, its obvious

False. You can buy FUT packs (which are the same thing as loot boxes) since FIFA 10.

The correlation between the release and sucess of overwatch and the recent games implmenting it is obvious