Nice, it is good to hear that the game is selling well on the Switch.
I assume it looks really good on the IPS panel.
Nice, it is good to hear that the game is selling well on the Switch.
I assume it looks really good on the IPS panel.
And I am pleased with the game on my switch.
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3
| SuperNova said: I'm waiting for the physical version. :) |
Double dipping for this.

never heard of them.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
I'm getting the physical version of this. Looks like a fun Metroid kinda game.




I'm waiting for the retail version that's coming out this month. We have to support the retail versions of indies.
| Darwinianevolution said: I'm waiting for the retail version that's coming out this month. We have to support the retail versions of indies. |
Why? Digital is better for Indies...
Just bought the game yesterday, and I have to say, this is one of my favorite Metroidvania games, and that is high praise since the genre is my favorite.
One great thing about the Switch is that I can make time for indies that I missed on PC because I can take the console anywhere.
These indie devs are better at making the sorts of games that Nintendo fans like than the majority of AAA developers. Indie developers actually put thought and charm into their games. AAA developers just throw a lot of money, a lot of time, and a lot of resources at franchises and expect them to pop out as games with high sales potential.
I describe myself as a little dose of toxic masculinity.
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