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Forums - Sony - PS4: GT Sport Amazes! [3 New Videos]

DonFerrari said:
SvennoJ said:

Haha that was so funny, need a push please! I remember that hill well, uhm help please I'm going backwards! Eiger Nordwand was the track.


Karting on the Nordschleife was also epic, deadly bumps in the road in the second half.

I don't remember the karting parts...

But I would say GT5 was the GT I put more time into and got most proficient at. I dunno if it got easier, I practiced more, had more life experience or total simulation accumulated. But was the first GT I got more than one gold on the S license (actually got all but one gold on S... but couldn't beat even bronze on the Vettel challenge)

Kart drafting on the ovals was a lot of fun, can't break away, the group always catches up again! You had to time your run for the finish line just right.
That Vettel challenge was insane, never completed the X challenge either. The license tests in GT6 felt a lot easier, platinum on GT6 wasn't too hard. Seems it was easier, 1% gold standard on GT5, 12% all gold S challenge on GT6. Even adjusting for higher percentage of hardcore gt6 owners, it was still a lot easier.



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Chris Hu said:
DonFerrari said:

Me neither... there is no drawback and you aren't mandated to play most of the standard cars, besides they weren't as ugly as people say.

And what about driving the Citröen 2CV and never being able to finish the climb of one of the tracks?

The 2CV was actually one of a handful of standard cars that got somewhat of visually upgraded from GT5 to GT6.  But most of the standard cars are actually pretty ugly especially if you zoom in on them while pausing the replay. 

I never zoomed on replay, I barely played replays, so the problem of standard cars on this case is isueless for me.

SvennoJ said:
DonFerrari said:

I don't remember the karting parts...

But I would say GT5 was the GT I put more time into and got most proficient at. I dunno if it got easier, I practiced more, had more life experience or total simulation accumulated. But was the first GT I got more than one gold on the S license (actually got all but one gold on S... but couldn't beat even bronze on the Vettel challenge)

Kart drafting on the ovals was a lot of fun, can't break away, the group always catches up again! You had to time your run for the finish line just right.
That Vettel challenge was insane, never completed the X challenge either. The license tests in GT6 felt a lot easier, platinum on GT6 wasn't too hard. Seems it was easier, 1% gold standard on GT5, 12% all gold S challenge on GT6. Even adjusting for higher percentage of hardcore gt6 owners, it was still a lot easier.

Karting was a challenge, you were never too much in front to avoid a single mistake costing a race, got me several tries to win all championshipes... and yes the platinum in GT6 was a breze while GT5 I missed the nurburgring time lap and all gold, that was the ceiling of my skills.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Cerebralbore101 said:
Also, what is the difference between Forza and GT? I've never played either of them. Why does MS release a new Forza every year? Why not one big racing game per generation? I mean, is there any real improvement in the racing genre other than graphics (not a rhetorical question here)?

Still waiting on a response to this. 



Cerebralbore101 said:
Cerebralbore101 said:
Also, what is the difference between Forza and GT? I've never played either of them. Why does MS release a new Forza every year? Why not one big racing game per generation? I mean, is there any real improvement in the racing genre other than graphics (not a rhetorical question here)?

Still waiting on a response to this. 

Real difference is GT focus much more on driving and handling simulation while FM goes a little more arcadey and have more cosmetic personalization. The rest is similar and only graphic IQ small differences.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I really don't care for cars or driving games but when a GT game comes around all of a sudden I'm playing hour long races beating every event and shaving milliseconds off my lap times. Must get it from the family haha



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Cerebralbore101 said:
I'm not usually one to care about graphics, but the cars in this game look almost photorealistic.

Also, what is the difference between Forza and GT? I've never played either of them. Why does MS release a new Forza every year? Why not one big racing game per generation? I mean, is there any real improvement in the racing genre other than graphics (not a rhetorical question here)?

They're both sim racers. Subjective to say which is more sim than the other. Forza releases every year but one is Motorsport and one is Horizon. Motor sports is the sim, Horizon is an open world arcade racing franchise, a very different experience.

Personally I'd rather have 3-4 in the franchise to buy per gen instead of one. GT used to be one of my favorite franchises but because of the complete lack of career mode and the online focus I have zero interest in Sport. And because of how long PD takes to make a game, if they make a traditional GT7 the PS5 would probably be out before we see it.