think-man said:
I disagree about it saying it's late to fix the late game content. They only have to open up a few areas at the end of the game and explain things better, rather than rushing through. They have already started fixing it, just today chapter 12 got new story content, chapter 13 already got some new story content, episode Prompto explains some end game plot holes, and comrades explains what happened while Noctis was sleeping. So if they continue to add and explain things better like they currently are I believe the end game will be alot better.
They still have a long way to go but if the continue supporting it next year like they said they would, we might FINALLY get a finished project. |
think-man said:
They are still fixing the later chapters, even just today chapter 12 received new story content. But I agree that it still has a long way to go yet. |
Did you like forget you had already quoted me once in this thread? 
| Bristow9091 said: Just gonna' quote myself here because I was gonna' add onto it in a new post anyway; Even though the game is still being worked on, and they're adding more story content or whatever, if I were to start playing the game from start to finish right now, would I still feel like I've played the full story, or does it feel hollow like it's missing a lot of content, and would I be better off waiting? I've had it since day one but still not got round to playing it, although it's close to the top of my backlog, but if by waiting even longer I can have a better experience and get the actual full story, then I guess I'll wait... but I'm still saying that it's ridiculous having to wait this long, lol. What exactly did they add with the new story content? I know some chapters were receiving new cutscenes, but was there any new gameplay added too, or are they literally just buffing it up with cutscenes through updates? I've never really found a clear answer about the updates other than a carnival and Assassin's Creed crossover, lol. Oh, and the episodes too. |
The game is "full". It has a beginning, it has a middle act and it has an ending. It follows this structure so in the sense of narrativeness, it does work like intended, therefore there's that. The big problem everyone has with the story is not that it doesn't end or anything like that (gonna have to quote MGSV again here, who lacked any meaningful ending whatsoever and ended in an abrupt nonsensical note), the problem is that how the story content is structured makes no sense whatsoever, and there are immense holes beneath certain chapters that really leave a lot to the imagination (since the game isn't going to provide you with anything insightful about it).
A small spoiler, which I already said before: Gladio leaves the party at one point. He doesn't say why, you can't prevent this from happening even when you have the option to tell him not do to it. He just leaves for an entire chapter. He rejoins the next chapter, with a small physical change, that only Prompto merely adresses and everyone (absolutely everyone) brushes off and it's not ever spoken again, or what the fuck transpired or WHAT. NOTHING. It just happens. You obviously get the sensation something is missing, and the game does zero effort in explaining this absence whatsoever. Not even a campfire conversation, for Christ' sake. Months later, Gladio DLC explaining everything about it. Like, that's just petty goddamit.
Character interactions are also rushed after Chapter 9, which is the point where the plot goes absolutely batshit insane and not in a good way. Events happen, you get almost none background for these and people start rolling with them without ever stopping to adress anything. Shit happens to Ignis. Shit happens to Prompto. Shit happens to Noctis. Shit happens to everyone else involved. No one fucking ever adresses any of it except Gladio wearing his edgy pants from time to time and making vague angry noises about it. There's some meteorological madness that transpires and it's heavily important and IT'S JUST MERELY MENTIONED BY IGNIS like it's some casual newspaper headline. Blink and you miss it, even though it's later prevalent in the story and you kinda wonder where did it come up originally unless you manage to pay full attention to Ignis then.
Biggest offender is probably Chapter 13, which I liked despite the general hatred for that chapter because it's actually heavy in story (more like it has some tedious game design); but here's the fuck-all story narrative progression broken, where absolutely random events happen and like 99% of the game villains are dispatched here without any thought or progression, where you have to read a lot of scattered papers to make sense of some important game's backstory, and when even then there are shit that's failed to be adresssed entirely, like the importance of Ifrit, which is hidden behind the official strategy guide and it can't be found any-fucking-where else, including game, TV show, movie and whatnots.
These are the kind of situations you face when going after the story in XV, and regrettably, they amount to a lot of issues, both in narrative progression and in character interaction. Some of the "fixes" they've done are including the movie's cutscenes in the game (but trust me, even this is handled terribly, chopping cutscenes without rhyme or reason at times), adding a Bestiary that finally points out some of the flaws I've previously mentioned and some other things I don't really know, plus the character DLCs (but Tabata treats those as secondary, so whatever).
The story is enjoyable, but massively dissapointing in some aspects.











