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Forums - Gaming - Sega Dreamcast turns 18 today (Western Release was 9/9/99).

So, I've never owned a Dreamcast but I've played a lot of games that originated on the system. I'm always looking at the history of game releases, and the Dreamcast just had an amazing two years of releases. It reminds me a lot of the Switch in so many ways. Like the Switch it was a successor to a failed console, it had a very good library, it was made by a small Japanese company, and it sold extremely well (nearly 10 million units in three years, while the GameCube struggled to reach 20 million in 5 years). Sega just ran out of money with the Dreamcast. 

Update: I compiled a list of Dreamcast games and their Metacritic scores all the way to the 80's. If a Metacritic Score was missing I supplimented a Gamerankings Score. Sports games, and MMOs have been removed from the list. This is intended to be a list of games that are functional to this day. 

SoulCalibur 98   

Jet Grind Radio 94

Resident Evil Code Veronica 94

Skies of Arcadia 93

Dead or Alive 2 91            

Marvel vs Capcom 2 90

Crazy Taxi 90

Grandia II 90      

Shenmue 89

Sonic Adventure 2 89      

Samba de Amigo 89

Sonic Adventure 88

Shenmue II 88                  

Power Stone 2 88             

Street Fighter Alpha 3 87

Bangai-O 87       

ChuChu Rocket! 86

Fatal Fury: Mark of the Wolves 86

Space Channel 5 84

Street Fighter III: 3rd Strike 84    

Ecco the Dolphin: Defender of the Future 84          

The Typing of the Dead 83            

Seaman 82

Capcom vs. SNK 80         

Crazy Taxi 2 80

 

Project Justice 80



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So, if the American release counts as the birthday, does that make the time from the Japanese release to the American release the pregnancy?



VGPolyglot said:
So, if the American release counts as the birthday, does that make the time from the Japanese release to the American release the pregnancy?

Yes? 



Cerebralbore101 said:
VGPolyglot said:
So, if the American release counts as the birthday, does that make the time from the Japanese release to the American release the pregnancy?

Yes? 

OK, I was just wondering



Ka-pi96 said:
Old enough to drink then? *offers Dreamcast a beer*

Nope. Legal age of drinking is 21 in US



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Cerebralbore101 said:

So, I've never owned a Dreamcast but I've played a lot of games that originated on the system. I'm always looking at the history of game releases, and the Dreamcast just had an amazing two years of releases. It reminds me a lot of the Switch in so many ways. Like the Switch it was a successor to a failed console, it had a very good library, it was made by a small Japanese company, and it sold extremely well (nearly 10 million units in three years, while the GameCube struggled to reach 20 million in 5 years). Sega just ran out of money with the Dreamcast. 

How is that "extremely well"? That means it would be by far the worst selling console out of the Xbox, Gamecube, and PS2. Still, admittadely, that would go to show just how close Sega was to Nintendo, but that just shows how weak Nintendo was that gen.

I think this is a pretty good video on why Sega as a company were great developers but also why it took a while for them to pick up after Genesis.

Either way, it's really sad that Sega isn't in the console industry anymore. They have such a huge catalog of interesting IP. I wonder if, with the combination of Sega and Nintendo during the 7th gen, we might have a more single player oriented game market to this day?



Sega should have entered a partnership with MS that extended beyond them only providing the OS for Dreamcast. It would have become a 25 million seller console if it had only had the financial backing that Sega lacked.



Ka-pi96 said:
Old enough to drink then? *offers Dreamcast a beer*

God knows it needs one.



Ka-pi96 said:
Old enough to drink then? *offers Dreamcast a beer*

not in the US :(

 

but can have consentual sex :P



 

RolStoppable said:
Cerebralbore101 said:

So, I've never owned a Dreamcast but I've played a lot of games that originated on the system. I'm always looking at the history of game releases, and the Dreamcast just had an amazing two years of releases. It reminds me a lot of the Switch in so many ways. Like the Switch it was a successor to a failed console, it had a very good library, it was made by a small Japanese company, and it sold extremely well (nearly 10 million units in three years, while the GameCube struggled to reach 20 million in 5 years). Sega just ran out of money with the Dreamcast. 

There are hardly any parallels between the Dreamcast and Switch.

Also, selling nearly 10m units in three years is Wii U pace. Extrapolating the Dreamcast's sales to a five year stretch would make it finish behind the GC, so you made an absurd comparison.

 From launching November 27th 1998 in Japan to March 31st 2001 the Dreamcast had 2 years, four months, and four days on the Japanese market. From launching September 9th 1999 to March 31st 2001 it had one year, six months, and 22 days on the U.S. market. By comparison the GameCube had 5 years 2 months and 2 days from it's launch in Japan to the launch of the Wii in Japan. So we've basically got sales of 9 million units from around a 2 and a half year period (almost a full year of which was just sales in the East), vs 22 million units from a five year period. 

But yeah I take back the amazing sales comment. Now that I've sat down and done the math it looks like it would have ended around GC level sales, if it had a 5 year lifespan.