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Forums - Nintendo - DigitalFoundry: Mario+Rabbids Battle Kingdom A Superb Switch Tech Showcase!

The game does look great, it makes me excited to see what Nintendo themselves can come up with once they reach the Switch's true potential.



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caffeinade said:
Johnw1104 said:

I certainly like them, though you might as well just skip to Xcom 2 imo. If you really liked Mario + Rabbids gameplay and wanted something similar that's a bit more challenging, this is definitely the series to try... it's a bit like Fire Emblem or FF Tactics.

I play with a mouse, but it can certainly be played with a controller... if you're able to play the PC version, though, there's a LOT of mods for it.

Get accustomed to being screwed by RNG though lol; it's not limited to the 0%/50%/100% cover system of Mario Rabbids, which I think was a good move for the Mario game just to simplify the game a bit and make it less aggravating when a freakin' rifle at point blank range wielded by one of the world's most capable soldiers somehow misses a stationary enemy.

How is the speed of Xcom, I find that this game is far too slow, especially compared to Fire Emblem?

I have Xcom for PC I should try it out soon.

If we talk about the X-com reboot it sits between X-com EU/EW and X-com 2. The amount of timed missons in X-com 2 destroys the game in my opinion since it kind of counteracts thoughtful soldier placement and the actual strategy part of the game.

 

Laser Squad and X-com of the 90ies is a different thing, partly because you could use scorched earth tactics.



Pemalite said:
sc94597 said:

But not handhelds, which is what the Switch is when it is running at that resolution. What's impressive is how they hide the aliasing at that resolution so much that it was difficult for DF to count the pixels.

Doesn't matter if it is a Handheld or not. The Switch is orders-of-magnitude faster than a console from 2002.

This game is not even High-Definition which for me is simply unacceptable. - And it still gets performance drops on top of it.
Now docked... I am happy with a 900P resolution, that's great and is probably better than what I would expect considering handheld mode it is not even HD.

You know enough about technology to know this is not an apples to apples comparison. That a game like Soul Caliber 2 might have ran at 720p on Xbox means very little when it looked like this and the overall image quality was measurably worse due to other features (texture filtering, anti-aliasing, etc.) 

The pixel density of 600p on a six inch screen is much greater than 900p on say the 42" 4k television I play on, and it shows when playing the game. You notice the flaws much less when playing on a handheld two feet away from your eyes versus a television eight feet away.

We're talking 192.42 PPI vs. 43.71 PPI (in my case), and the latter upscales much worse than the previous. I'd take the first any day of the week. 

And for a more apples to apples comparison, the PS VITA ran its games at 540p, and the PS3, XB360, and Wii U had many sub-HD titles going well below 600p and were intended to be played on large screens. Sure, the Switch in handheld mode is more powerful than these platforms in the ways that matter, but not a generation leap over them, just as XBO has some 720p titles, and PS4/XBO have many 900p/sub-900p titles it makes sense that ambitious titles on the Switch will go under 720p in handheld mode if they are trying to push the platform in console mode, real-world performance doesn't always scale linearly and an optimization on console mode might not be so optimized in handheld mode. 



Goodnightmoon said:
Pemalite said:

Doesn't matter if it is a Handheld or not. The Switch is orders-of-magnitude faster than a console from 2002.

This game is not even High-Definition which for me is simply unacceptable. - And it still gets performance drops on top of it.
Now docked... I am happy with a 900P resolution, that's great and is probably better than what I would expect considering handheld mode it is not even HD.

For God sake, Digital Foundry, experts on this, are praising the game to the heavens and you come acting like that wasn't enough for your superior standars and saying that it looks like a game from 2002, no it doesn't, those graphics at 600p with good antialiasing on a 6.2" screen looks completely awesome, probably better than 900p or even 1080p on a big screen, and those drops are rare, doesn't affect the gameplay experience at all because of the nature of the game and they may be patched on the future, so it just feels like you want to be negative, why don't you take a look to the extremelly fast and rare loading times, which will affect your gameplay WAY more than minor drops on a turn based strategy game?

To be fair, Digital Foundry praise pretty much every platform exclusive.



Pemalite said:

 1066x600 @ 30fps with drops down to about 20-22fps on the rare occasion.

*snip*

Consoles had games that ran at a higher resolution back in 2002.

Presentation overall looks great. Snowdrop is certainly showing us how well it can compete with the other engines.

Meh, it's a turn based game where there's lot's of close ups with the camera and doesn't feature dense geometry ... 

Aliasing and framerate drops aren't much of an issue ... 



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Pemalite said:
sc94597 said:

But not handhelds, which is what the Switch is when it is running at that resolution. What's impressive is how they hide the aliasing at that resolution so much that it was difficult for DF to count the pixels.

Doesn't matter if it is a Handheld or not. The Switch is orders-of-magnitude faster than a console from 2002.

This game is not even High-Definition which for me is simply unacceptable. - And it still gets performance drops on top of it.
Now docked... I am happy with a 900P resolution, that's great and is probably better than what I would expect considering handheld mode it is not even HD.

It could be worse: https://www.youtube.com/watch?v=jk8GnaaRkT4
Ark is not even able to hit 720p30 on the "powerful" consoles.



caffeinade said:

It could be worse: https://www.youtube.com/watch?v=jk8GnaaRkT4
Ark is not even able to hit 720p30 on the "powerful" consoles.

That's cause UE4 sucks ...  

At least this game is using an optimized engine like Snowdrop ... 



fatslob-:O said:
caffeinade said:

It could be worse: https://www.youtube.com/watch?v=jk8GnaaRkT4
Ark is not even able to hit 720p30 on the "powerful" consoles.

That's cause UE4 sucks ...  

At least this game is using an optimized engine like Snowdrop ... 

Actually probably cause the devs aren't technical titans.  UE4 is exceptionally flexible, you just need to know what you are doing.



Nuvendil said:

Actually probably cause the devs aren't technical titans.  UE4 is exceptionally flexible, you just need to know what you are doing.

UE4 has an easy content production pipeline (along with documentation) and can produce good graphics but in many cases exhibit subpar performance especially for AMD GPUs which home consoles use ... 

ARK would've been better served if it were developed with Snowdrop, Frostbite 3 or id Tech 6 and performance would be 10x better (exaggerating of course) ... 

Devs may not be technical leads in the industry but anybody who uses UE4 or Unity is asking for bad performance on home consoles ... 

UE4 is a trash engine and Epic Games have outlived their usefulness (GoW is their only relevant franchise on consoles and Microsoft now has the rights to the IP) so I hope they go out of business or get out of high end graphics and soon thereafter japanese AAA devs will shop around for another engine (presumably either Snowdrop or Frostbite but hopefully EA and Ubisoft will improve japanese documentation for those engines to be more appealing) for the betterment of technical excellence ... 



fatslob-:O said:
Nuvendil said:

Actually probably cause the devs aren't technical titans.  UE4 is exceptionally flexible, you just need to know what you are doing.

UE4 has an easy content production pipeline (along with documentation) and can produce good graphics but in many cases exhibit subpar performance especially for AMD GPUs which home consoles use ... 

ARK would've been better served if it were developed with Snowdrop, Frostbite 3 or id Tech 6 and performance would be 10x better (exaggerating of course) ... 

Devs may not be technical leads in the industry but anybody who uses UE4 or Unity is asking for bad performance on home consoles ... 

UE4 is a trash engine and Epic Games have outlived their usefulness (GoW is their only relevant franchise on consoles and Microsoft now has the rights to the IP) so I hope they go out of business or get out of high end graphics and soon thereafter japanese AAA devs will shop around for another engine (presumably either Snowdrop or Frostbite but hopefully EA and Ubisoft will improve japanese documentation for those engines to be more appealing) for the betterment of technical excellence ... 

Days Gone, Hellblade, Kingdom Hearts 3, Final Fantasy 7 Remake, Fortnite are all just going to have to suck on consoles then...

Odd that a Sony studio would pick UE4 over one of their in house engines...