By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
sc94597 said:

But not handhelds, which is what the Switch is when it is running at that resolution. What's impressive is how they hide the aliasing at that resolution so much that it was difficult for DF to count the pixels.

Doesn't matter if it is a Handheld or not. The Switch is orders-of-magnitude faster than a console from 2002.

This game is not even High-Definition which for me is simply unacceptable. - And it still gets performance drops on top of it.
Now docked... I am happy with a 900P resolution, that's great and is probably better than what I would expect considering handheld mode it is not even HD.

You know enough about technology to know this is not an apples to apples comparison. That a game like Soul Caliber 2 might have ran at 720p on Xbox means very little when it looked like this and the overall image quality was measurably worse due to other features (texture filtering, anti-aliasing, etc.) 

The pixel density of 600p on a six inch screen is much greater than 900p on say the 42" 4k television I play on, and it shows when playing the game. You notice the flaws much less when playing on a handheld two feet away from your eyes versus a television eight feet away.

We're talking 192.42 PPI vs. 43.71 PPI (in my case), and the latter upscales much worse than the previous. I'd take the first any day of the week. 

And for a more apples to apples comparison, the PS VITA ran its games at 540p, and the PS3, XB360, and Wii U had many sub-HD titles going well below 600p and were intended to be played on large screens. Sure, the Switch in handheld mode is more powerful than these platforms in the ways that matter, but not a generation leap over them, just as XBO has some 720p titles, and PS4/XBO have many 900p/sub-900p titles it makes sense that ambitious titles on the Switch will go under 720p in handheld mode if they are trying to push the platform in console mode, real-world performance doesn't always scale linearly and an optimization on console mode might not be so optimized in handheld mode.