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Forums - Nintendo - DigitalFoundry: Mario+Rabbids Battle Kingdom A Superb Switch Tech Showcase!

Cerebralbore101 said:
Imaginedvl said:

I think it was Ubisoft Paris and Ubisoft Milan (together) working on this title. 

How are the Xcom games btw? Is the control scheme the same as Mario X Rabbids? Or is it some sort of mouse based controls ala the PS1 Tactics Ogre?

If you play with controller, yah it is actually quite similar on console (XCom 1 and Xcom 2), so "mouse" based with a cursor and you move with the stick and it highlight the "squares". I really like the controls of Mario + Rabbids, you feel at home very quickly.



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Snowdrop engine is amazing ...

Kind of scary how Ubisoft was able to somewhat match the quality of older Pixar films on one of the more limited systems today ...



fatslob-:O said:
Snowdrop engine is amazing ...

Kind of scary how Ubisoft was able to somewhat match the quality of older Pixar films on one of the more limited systems today ...

 

Switch compared to ps4/xbox one do seem limited, but vs any other handheld company or a company that make games on handheld or companies that make games on mobile phones (android, ios, windows phone)......Switch not limited



Cerebralbore101 said:
Imaginedvl said:

I think it was Ubisoft Paris and Ubisoft Milan (together) working on this title. 

How are the Xcom games btw? Is the control scheme the same as Mario X Rabbids? Or is it some sort of mouse based controls ala the PS1 Tactics Ogre?

I certainly like them, though you might as well just skip to Xcom 2 imo. If you really liked Mario + Rabbids gameplay and wanted something similar that's a bit more challenging, this is definitely the series to try... it's a bit like Fire Emblem or FF Tactics.

I play with a mouse, but it can certainly be played with a controller... if you're able to play the PC version, though, there's a LOT of mods for it.

Get accustomed to being screwed by RNG though lol; it's not limited to the 0%/50%/100% cover system of Mario Rabbids, which I think was a good move for the Mario game just to simplify the game a bit and make it less aggravating when a freakin' rifle at point blank range wielded by one of the world's most capable soldiers somehow misses a stationary enemy.



Johnw1104 said:
Cerebralbore101 said:

How are the Xcom games btw? Is the control scheme the same as Mario X Rabbids? Or is it some sort of mouse based controls ala the PS1 Tactics Ogre?

I certainly like them, though you might as well just skip to Xcom 2 imo. If you really liked Mario + Rabbids gameplay and wanted something similar that's a bit more challenging, this is definitely the series to try... it's a bit like Fire Emblem or FF Tactics.

I play with a mouse, but it can certainly be played with a controller... if you're able to play the PC version, though, there's a LOT of mods for it.

Get accustomed to being screwed by RNG though lol; it's not limited to the 0%/50%/100% cover system of Mario Rabbids, which I think was a good move for the Mario game just to simplify the game a bit and make it less aggravating when a freakin' rifle at point blank range wielded by one of the world's most capable soldiers somehow misses a stationary enemy.

How is the speed of Xcom, I find that this game is far too slow, especially compared to Fire Emblem?

I have Xcom for PC I should try it out soon.



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 1066x600 @ 30fps with drops down to about 20-22fps on the rare occasion.

Consoles had games that ran at a higher resolution back in 2002.

Presentation overall looks great. Snowdrop is certainly showing us how well it can compete with the other engines.




www.youtube.com/@Pemalite

Pemalite said:

 1066x600 @ 30fps with drops down to about 20-22fps on the rare occasion.

Consoles had games that ran at a higher resolution back in 2002.

Presentation overall looks great. Snowdrop is certainly showing us how well it can compete with the other engines.

But not handhelds, which is what the Switch is when it is running at that resolution. What's impressive is how they hide the aliasing at that resolution so much that it was difficult for DF to count the pixels.



sc94597 said:

But not handhelds, which is what the Switch is when it is running at that resolution. What's impressive is how they hide the aliasing at that resolution so much that it was difficult for DF to count the pixels.

Doesn't matter if it is a Handheld or not. The Switch is orders-of-magnitude faster than a console from 2002.

This game is not even High-Definition which for me is simply unacceptable. - And it still gets performance drops on top of it.
Now docked... I am happy with a 900P resolution, that's great and is probably better than what I would expect considering handheld mode it is not even HD.




www.youtube.com/@Pemalite

Pemalite said:
sc94597 said:

But not handhelds, which is what the Switch is when it is running at that resolution. What's impressive is how they hide the aliasing at that resolution so much that it was difficult for DF to count the pixels.

Doesn't matter if it is a Handheld or not. The Switch is orders-of-magnitude faster than a console from 2002.

This game is not even High-Definition which for me is simply unacceptable. - And it still gets performance drops on top of it.
Now docked... I am happy with a 900P resolution, that's great and is probably better than what I would expect considering handheld mode it is not even HD.

For God sake, Digital Foundry, experts on this, are praising the game to the heavens and you come acting like that wasn't enough for your superior standars and saying that it looks like a game from 2002, no it doesn't, those graphics at 600p with good antialiasing on a 6.2" screen looks completely awesome, probably better than 900p or even 1080p on a big screen, and those drops are rare, doesn't affect the gameplay experience at all because of the nature of the game and they may be patched on the future, so it just feels like you want to be negative, why don't you take a look to the extremelly fast and rare loading times, which will affect your gameplay WAY more than minor drops on a turn based strategy game?



Pemalite said:
sc94597 said:

But not handhelds, which is what the Switch is when it is running at that resolution. What's impressive is how they hide the aliasing at that resolution so much that it was difficult for DF to count the pixels.

Doesn't matter if it is a Handheld or not. The Switch is orders-of-magnitude faster than a console from 2002.

This game is not even High-Definition which for me is simply unacceptable. - And it still gets performance drops on top of it.
Now docked... I am happy with a 900P resolution, that's great and is probably better than what I would expect considering handheld mode it is not even HD.

600P on a small screen looks better than 900P on a big screen TV. I have yet to play a Switch game that looks better on TV than on my TV. 



"The strong do what they can and the weak suffer what they must" - Thoukydides