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Forums - Gaming - How come Age of Empires 4 isnt coming to Xbox One if Phill cares about Xbox?

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Ka-pi96 said:
Ruler said:

but not for Xbox One, so its not a console exclusives. Its pretty dumb to devolope a game for only 1 platform and ignore their other platform. 

Would you say the same about Sony and the Vita?

What is giving MS more money XBox One or Windows 10 store? So no, but i agree there should be more vita games :)



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animegaming said:
From what I have heard about the Age of Empire series its not a series that can work with a controller without dumbing it down.

Here's what I'm thinking...

PC is the bread and butter of this series and sales potential on X1 is very low. Also, its a Win10 exclusive so its primary goal is to get more people on that OS.

OR...

If it was announced on X1 as well people would assume its a dumbed down console game RTS. Frankly, its a logical move. MAYBE X1 will get a port later if at all.



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Zkuq said:
According to VGChartz, Halo Wars 2 has currently sold about 0.30 million copies (and just for record, I don't expect Sudden Strike 4 to do very well either). Now how well do you think Age of Empires might do compared to that? It'd be strange, to say the least, if it sold more, or even close to that amount. Thus, no wonder if it's not coming to Xbox One. It might be pretty easy to recoup the development costs, but why bother if it's just not worth the effort? If the sales are that bad, it's obvious the market just isn't there and the game doesn't even increase the console's appeal much. I bet its effect on Xbox One's appeal is comparable to an individual indie game, which is probably not a whole lot.

Obviously it'd be good for the Xbox audience if AoE4 got an Xbox version, but in the big picture, I doubt it's important. Also, if it does well on PC, who's saying an Xbox port is out of the question anyway?

Why making Xbox consoles at this point then, the market isnt there by your logic?

There is no excuse to not make an Xbox One port, the console is a PC. Look at Trpico 5 the PS4 version sold 25% of t´what the PC version sold for the Physcal release only. What you except doesnt matter, the fact that Sudden strike was ported to PS4 is pretty much proof that it is profitable. There is tons of RTS games coming for consoles like Iron harvest



Nautilus said:
There are some games that simply doesnt work in console.RTS game being one of that small list.

You can still make it work, but there is a world of difference between being workable and being actually playable

I've played a lot of C&C and Halo Wars on consoles, its totally playable.

I'm not gonna argue its the best, but enoyable enough for those that enjoy RTS more casually.



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Mr Puggsly said:
Nautilus said:
There are some games that simply doesnt work in console.RTS game being one of that small list.

You can still make it work, but there is a world of difference between being workable and being actually playable

I've played a lot of C&C and Halo Wars on consoles, its totally playable.

I'm not gonna argue its the best, but enoyable enough for those that enjoy RTS more casually.

Like I said, it works.It plays.But speaking from 12 years of experience with SC, where to actually have a chance against someone good, you need to have reflexes as fast as the speed of light(in another words, needs to issue commands really fast, at a speed that only a mouse can provide) and a thousand different hotkeys to be able to compete.Something that a controller can never provide.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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I think that an RTS designed for KB+M will sell better only on PC, rather than RTS designed for gamepad on both PC and Xbox.



 

Ruler said:
Zkuq said:
According to VGChartz, Halo Wars 2 has currently sold about 0.30 million copies (and just for record, I don't expect Sudden Strike 4 to do very well either). Now how well do you think Age of Empires might do compared to that? It'd be strange, to say the least, if it sold more, or even close to that amount. Thus, no wonder if it's not coming to Xbox One. It might be pretty easy to recoup the development costs, but why bother if it's just not worth the effort? If the sales are that bad, it's obvious the market just isn't there and the game doesn't even increase the console's appeal much. I bet its effect on Xbox One's appeal is comparable to an individual indie game, which is probably not a whole lot.

Obviously it'd be good for the Xbox audience if AoE4 got an Xbox version, but in the big picture, I doubt it's important. Also, if it does well on PC, who's saying an Xbox port is out of the question anyway?

Why making Xbox consoles at this point then, the market isnt there by your logic?

There is no excuse to not make an Xbox One port, the console is a PC. Look at Trpico 5 the PS4 version sold 25% of t´what the PC version sold for the Physcal release only. What you except doesnt matter, the fact that Sudden strike was ported to PS4 is pretty much proof that it is profitable. There is tons of RTS games coming for consoles like Iron harvest

Did you just try to misunderstand what I said? Nowhere did I imply there's no market for Xbox consoles. It should be obvious I meant there's not very much market for RTS games on consoles. And to elaborate, I meant it's just not worth the effort because the market is probably so small. The vast majority of the game's sales are probably going to be on PC anyway, and there's not much profit to be made on Xbox. The Xbox audience is unlikely to care much about RTS games anyway, so leaving them without one is not going to cost much goodwill either.

However, developing an Xbox version simultaneously would take some effort and could thus affect the development process, would cost some goodwill of the PC audience that's already feeling quite neflected by MS, and would make a lot of people think the console version might affect some design choices in the game in an undesirable way (i.e. players would feel like the Xbox version might cause the game to be dumbed down, which is considered especially bad in strategy games). Additionally, MS might feel like the game's not a guaranteed hit even on PC, so they might want to test the waters a bit on the game's strongest platform before even considering a release that probably won't do very much good.

All in all, there's just very little to gain by releasing an Xbox version straight away, but doing so might cause problems for the more important PC version.

In what relevant sense do you consider Xbox One to be a PC? Depending on the point of view chosen, you could argue it's PC-ness either way. You should elaborate if you think that's an important point.

Also, PS4 has a much larger userbase, which instantly invalidates your point about the PS4 version's sales (which, by the way, were similar to Halo Wars 2's, which didn't do too well).



Nautilus said:
Mr Puggsly said:

I've played a lot of C&C and Halo Wars on consoles, its totally playable.

I'm not gonna argue its the best, but enoyable enough for those that enjoy RTS more casually.

Like I said, it works.It plays.But speaking from 12 years of experience with SC, where to actually have a chance against someone good, you need to have reflexes as fast as the speed of light(in another words, needs to issue commands really fast, at a speed that only a mouse can provide) and a thousand different hotkeys to be able to compete.Something that a controller can never provide.

Nobody is suggesting gamepad players should compete against KB+M players.

However, people can get pretty good with gamepads and compete with others also using a gamepad.



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Because it's still exclusive to the MS division of gaming?.

There are exclusives that are on Xbox that Phil hasn't tossed to PC (yet). I don't see why both sides can't have their own exclusives. The RTS genre is pretty much a perfect fit for PC as well as the genre having come from it.

There also happens to be millions of PC gamers out there, bigger than the 30m on Xbox. if they aim for both Steam and Win 10 store, they can easily make bank.

You can play a certain type of RTS on consoles, but not every RTS under the sun will work well with one,e specially gamepad wise. Look at C&C RA3, C&C 3 and KW,, all 3 of those had to have a command wheel designed for the gamepad, on it's own the gamepad isn't going to cut it, while with a M+K you don't need any special wheel or UI design that's out of the ordinary of what you already see on PC.

I honestly don't get why you push this each and every time PC gets something.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Well it's a PC franchise and they would have to dumb it down to make it work on consoles. It kind of funny though to think that the only true exclusive they may release for the rest of gen isn't on Xbox.