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Ruler said:
Zkuq said:
According to VGChartz, Halo Wars 2 has currently sold about 0.30 million copies (and just for record, I don't expect Sudden Strike 4 to do very well either). Now how well do you think Age of Empires might do compared to that? It'd be strange, to say the least, if it sold more, or even close to that amount. Thus, no wonder if it's not coming to Xbox One. It might be pretty easy to recoup the development costs, but why bother if it's just not worth the effort? If the sales are that bad, it's obvious the market just isn't there and the game doesn't even increase the console's appeal much. I bet its effect on Xbox One's appeal is comparable to an individual indie game, which is probably not a whole lot.

Obviously it'd be good for the Xbox audience if AoE4 got an Xbox version, but in the big picture, I doubt it's important. Also, if it does well on PC, who's saying an Xbox port is out of the question anyway?

Why making Xbox consoles at this point then, the market isnt there by your logic?

There is no excuse to not make an Xbox One port, the console is a PC. Look at Trpico 5 the PS4 version sold 25% of t´what the PC version sold for the Physcal release only. What you except doesnt matter, the fact that Sudden strike was ported to PS4 is pretty much proof that it is profitable. There is tons of RTS games coming for consoles like Iron harvest

Did you just try to misunderstand what I said? Nowhere did I imply there's no market for Xbox consoles. It should be obvious I meant there's not very much market for RTS games on consoles. And to elaborate, I meant it's just not worth the effort because the market is probably so small. The vast majority of the game's sales are probably going to be on PC anyway, and there's not much profit to be made on Xbox. The Xbox audience is unlikely to care much about RTS games anyway, so leaving them without one is not going to cost much goodwill either.

However, developing an Xbox version simultaneously would take some effort and could thus affect the development process, would cost some goodwill of the PC audience that's already feeling quite neflected by MS, and would make a lot of people think the console version might affect some design choices in the game in an undesirable way (i.e. players would feel like the Xbox version might cause the game to be dumbed down, which is considered especially bad in strategy games). Additionally, MS might feel like the game's not a guaranteed hit even on PC, so they might want to test the waters a bit on the game's strongest platform before even considering a release that probably won't do very much good.

All in all, there's just very little to gain by releasing an Xbox version straight away, but doing so might cause problems for the more important PC version.

In what relevant sense do you consider Xbox One to be a PC? Depending on the point of view chosen, you could argue it's PC-ness either way. You should elaborate if you think that's an important point.

Also, PS4 has a much larger userbase, which instantly invalidates your point about the PS4 version's sales (which, by the way, were similar to Halo Wars 2's, which didn't do too well).