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Forums - Microsoft Discussion - How much does XB1X need to sell for it to be a success?

LethalP said:
DonFerrari said:

I'm sure they will find a way to make Xbox numbers more impressive and PS4Pro numbers very bad.

Lots of people are overestimating the Xbox One. They seem unable to get to grips with the idea that PS4 is more than just doubling it. They have no idea of the discrepancy of scale these two are selling at. They want to believe PS4 is 60 million and Xbox One is like 35 million, or even 40 million. They are getting almost doubled in the US in 2017, world wide has to be some crazy PS2 style beating.

VGChartz seem wary of putting the PS4's numbers 2:1 over the Xbox One yet I bet it past that a while ago. EA estimated 25.6 million Xbox Ones by Jan 2017 while PS4 was 53.4 million. That's perhaps the most accurate estimation we have, a third party publisher should have at least a clue on the install base they're targeting.

I also believe PS4 have passed 2:1 on Xbox some time ago, even if because this year Xbox have been very low on USA, and so in all markets we have official tracking. But since MS only give MAUs we have no real way to estimate their HW sales. I'm actually impressed that 1/5 of PS4 base decided to fork extra 150USD to a new purchase or 400USD doubledipping like I did. Just hope Sony give a little more content on Pro.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."