rocketpig said: Oblivion had some strong points and with a little tweaking, could have been a definitive RPG.
I just think that Bethesda went over the top with the options. I really dislike the idea of becoming guild leader for every guild and basically walking through the game with few consequences for your actions. Take Fallout 2, for example. One of my favorite things about the game were the consequences and labels like "Child Killer" and "Slaver". Fuck around too much and the game slaps you hard for it.
In Oblivion, there was too little direction and too few repercussions for doing things like killing an entire town. They throw you in jail... Whoopee... Do that in Fallout and you might have to start the game over because you can't go anywhere without a fight. A little extreme, yes, but completely rewarding. |
That's exactly what I always hated about Fallout, the repercussions are so rediculous that it makes playing through the rest of the game without restarting unenjoyable, which more or less takes away from the point of giving you a choice in the first place.
Besides, I somehow doubt everyone in San Fran would know you blasted a street urchin halfway across the state in the first place.