| TheRealSamusAran said: Not true, the NS2 uses a hybrid of emulation and real hardware compatibility https://www.howtogeek.com/nintendo-switch-2-backward-compatibility-explained/ And if I recall correctly, the reason why full hardware compatibility wasn't an option has to do with shaders, not architecture. |
The scan of the S2 chip highlighted a different architecture it's custom between Nvidia's newer and prior gen, S2 use a high level emulation where rather than emulate the older hardware it instead reads the coding instruction and translates them to something native to the newer hardware, this is how it saves on processing power on the hardware but the result is incompatibilities are more likely if a game is coded in an unorthodox way or an engine is heavily modified specifically for a certain game.
The games aren't actually compatible with the hardware per say the emulation process has to translate for the hardware to run them. DMC4 could be ported over but seeing as the is no S1 version it would need to be a ground up affair where as DMC5 is likely more a job of scaling on RE Engine.
Last edited by Wyrdness - 2 hours ago






