NawaiNey said: Judging by what has been said about GOW in interviews, it seems like it'll be more in depth than ever. Kratos and his Son will both have their own skill trees, there will be a merchant you can purchase weapons from and upgrade them as well. There will be more exploration with more open areas. Cory said he wants to give the player more freedom in how they want to play the game as opposed to all the previous GOW games where you just go down one path killing everything in your path till you get to the next cutscene. I'm sorry TC but you're looking like a troll and nothing more making a mountain out of a molehill. You're taking one quote from one guy who has no decision making power when it comes to these studios and predicting the future of all Sony studios even though these same studios swear up and down that Sony let's them do whatever they want. Heck Shannon (Head of Santa Monica) said that exact thing during their E3 coliseum event. |
This is so true, ive seen almost every head of each studio say that Sony gives them all the creative freedom they need.
The guys behind Days Gone (studio Bend) said in an interview a year ago, that they reason they are making Days Gone is because that what they wanted to make and that Sony has given them all the time to make that dream true.
Naughty Dog also spoke about that in old interview before TLOU came out.
The whole reason Guerrilla Games did Horizon was because that was what they wanted to do, Hermen Hulst (the head of the studio) asked the other members of GG to pitch ideas of games to him and along with other higher ups of the studio they picked the one idea that looked the most promising and that was Horizon.
And finally i remember reading something similar about team ICO the guys behind Shadow of the Collosus, i just dont remember if it was on an interview or one of the dev videos about SOTC.
aLkaLiNE said:
Let me ask you this. In a video game, would it be better to be able to interact during heavily thematic moments or would you rather all control stripped from you while you observed the story unfold from a fixed perspective? Sonys devs have gotten good enough to forgo cutscenes, and instead render everything in real time while allowing the player to still have at least a certain degree of control. If that's not for you, whatever but It's hard to see how that's a flaw.
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You stabbed yourself there and kind of lost the argument by basically saying that those moments are rendered cutscenes that still give you some degree of control... when in reality they are not cutscenes in any sort of way.
Those are just the downtime moments in games when you stop killing enemies for once and take your time to explore, gather weapons or ammo, find secrets, read notes, craft, improve gear, and literally do anything else that isnt killing enemies, and having your characters talk to each other between those moments only makes them more entertaining and enjoyable, in no way does that take away from the gameplay and obviously in no way does it turn it into any sort of cutscene.