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Forums - Gaming - I don't like the direction Sony is taking

 

Do you only play narrative games?

Yes 162 39.61%
 
No 247 60.39%
 
Total:409

You do understand videogames have story too, right?

Just because God of War, Horizon Zero Dawn and The Last of Us have big budget graphics, it does not mean they are equal. Actually, they are COMPLETELY different genres.

You have Knack, The Last Guardian, Ratchet & Clank, Detroit, PlayLink, Uncharted and GT Sports. Hm... What was equal again?



3DS, Wii, PSP, Vita, PS2, PS3, PS4 & Steam.

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I'd rather have games like Jak, Sly, and Ratchet than these movie games. Really wish Sony would focus more on gameplay that cutting edge graphics.



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NawaiNey said:
mjk45 said:

there is a difference in listening to consumers and thinking you know what consumers need, GOW has since it's inception been strong in the NA market just because it was not so strong in europe doesn't point to it being because of narrative , lets remind ourselves that Kratos was created as a counterpoint to all those upstanding heroe architypes out there enabling us to play at being an angry brutal protagonist , so we might be losing the essence of what made GOW popular, and the diversity it gives to the Ist party portfolio, just by looking at demographics.

Many jrpg's are far worse off when it comes to European versus NA sales same with FPS , what about the other way do we lessen narrative in games that do worse in NA than Europe , or do we simply allow our writers and designers to decide whether their game needs more or less narrative  based upon the creative process and rather than trying to fit a square peg into a round hole .

Again the new GOW direction has nothing to do with Sony assuming what people want. Corey (the director), he also directed the second one, said he's not in the same place he was when he made GOW2, and being a dad himself wanted to make something that's in line with his current feelings and what not. This is the purest expression of artist making the type of art they want to make. 

You should direct that at Jim Ryan not me, he's the one saying the GOW narrative direction is because of Sony's new world wide direction and he was the one who  came out with the Europe v NA  narrative bias ,If the changes are driven internally  thats great and fit's into my way of thinking ,but that's not how Ryan is portraying it.

My only worry with Corey and it's only small , I don't mind a coming of age tale especially one that look's like the person coming of age isn't just the son but Kratos aswell , my concern is you have to be carefull that you don't over project yourself into the story.  



Research shows Video games  help make you smarter, so why am I an idiot

The poll needs a both question.



Research shows Video games  help make you smarter, so why am I an idiot

NawaiNey said:
KLAMarine said:

I'm sorry, what are you referring to here?

I don't recall doing these things.

What I mean is you bitching about what games devs are making on VGC isn't going to change anything

You're right. It won't change anything but I enjoy a good chat.

NawaiNey said:

all you can really do is buy the type of games you want more of so devs can make more of those games.

Thank you, I already do this. I buy games I want and don't buy games I don't want.

NawaiNey said:

Just like I will be buying this new GOW even though I've never liked GOW games till now cause Kratos is kind of drag but I feel like his son being a constant companion will make this game a more enjoyable experience. It sucks that the type of games you want aren't as liked by most people and hence aren't sustainable in the AAA space, perhaps try some indies, or Knack 2 looks like a good replacement for the old GOW type of game.

I'll take your advice into consideration. Thanks.

aLkaLiNE said:
KLAMarine said:

I didn't say the two were EXACTLY the same. They're definitely not. What I said was

The two are not as different as some may think: over-the-shoulder camera, companion NPC, paternal role played by player, segments in which the player walks through what are essentially cutscenes playing around them.

Past God of Wars were far more different than The Last of Us than this upcoming God of War.

Yes and the main characters all have a nose, two eyes and skin. I do see some parallels but it's the same exact parallels I see in pretty much any game ever. Master chief and Cortana. Main character of recore and her robot friend. Scalebound dragon and dragon rider dude. Ratchet & clank. Jak & Daxter. Donkey kong, Diddy Kong. God of war has been third person about a decade before the last of us was even released, so I'm not sure how the later inspired the former on that one. 

You're right that previous God of War titles were third person but this new one positions the camera behind Kratos's back and looks over his shoulder similar to TLoU. The old ones featured a semi-fixed camera and didn't feature a kid following you around.

None of the examples you listed featured a parent-child relationship: TLoU and GoW4 do.

aLkaLiNE said:

"Segments in which the player walks through essentially cutscenes". 

 

Let me ask you this. In a video game, would it be better to be able to interact during heavily thematic moments or would you rather all control stripped from you while you observed the story unfold from a fixed perspective?

Depends on the game, the scene, and what the dev is trying to convey.

aLkaLiNE said:

Sonys devs have gotten good enough to forgo cutscenes, and instead render everything in real time while allowing the player to still have at least a certain degree of control. If that's not for you, whatever but It's hard to see how that's a flaw.

Did someone call it a flaw?



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NawaiNey said:
Judging by what has been said about GOW in interviews, it seems like it'll be more in depth than ever.
Kratos and his Son will both have their own skill trees, there will be a merchant you can purchase weapons from and upgrade them as well. There will be more exploration with more open areas. Cory said he wants to give the player more freedom in how they want to play the game as opposed to all the previous GOW games where you just go down one path killing everything in your path till you get to the next cutscene.

I'm sorry TC but you're looking like a troll and nothing more making a mountain out of a molehill. You're taking one quote from one guy who has no decision making power when it comes to these studios and predicting the future of all Sony studios even though these same studios swear up and down that Sony let's them do whatever they want. Heck Shannon (Head of Santa Monica) said that exact thing during their E3 coliseum event.

This is so true, ive seen almost every head of each studio say that Sony gives them all the creative freedom they need.

The guys behind Days Gone (studio Bend) said in an interview a year ago, that they reason they are making Days Gone is because that what they wanted to make and that Sony has given them all the time to make that dream true.

Naughty Dog also spoke about that in old interview before TLOU came out.

The whole reason Guerrilla Games did Horizon was because that was what they wanted to do, Hermen Hulst (the head of the studio) asked the other members of GG to pitch ideas of games to him and along with other higher ups of the studio they picked the one idea that looked the most promising and that was Horizon.

And finally i remember reading something similar about team ICO the guys behind Shadow of the Collosus, i just dont remember if it was on an interview or one of the dev videos about SOTC.

aLkaLiNE said:

Let me ask you this. In a video game, would it be better to be able to interact during heavily thematic moments or would you rather all control stripped from you while you observed the story unfold from a fixed perspective? Sonys devs have gotten good enough to forgo cutscenes, and instead render everything in real time while allowing the player to still have at least a certain degree of control. If that's not for you, whatever but It's hard to see how that's a flaw.

You stabbed yourself there and kind of lost the argument by basically saying that those moments are rendered cutscenes that still give you some degree of control... when in reality they are not cutscenes in any sort of way.

Those are just the downtime moments in games when you stop killing enemies for once and take your time to explore, gather weapons or ammo, find secrets, read notes, craft, improve gear, and literally do anything else that isnt killing enemies, and having your characters talk to each other between those moments only makes them more entertaining and enjoyable, in no way does that take away from the gameplay and obviously in no way does it turn it into any sort of cutscene.



JRPGfan said:
I dont get the vote, why NO is winning.
Sony thinking globaly with game design, so games appeal to more markets... is somehow bad?
Yep who wants them listening to consumers anyways right?

Isn't this site a primarily Nintendo site? Shouldn't be really surprised then.



"There is only one race, the pathetic begging race"

Ali_16x said:
JRPGfan said:
I dont get the vote, why NO is winning.
Sony thinking globaly with game design, so games appeal to more markets... is somehow bad?
Yep who wants them listening to consumers anyways right?

Isn't this site a primarily Nintendo site? Shouldn't be really surprised then.

It more likely to do with the fact theres no both, just  a yes or no and those who like to play  both are then more likely to vote no.



Research shows Video games  help make you smarter, so why am I an idiot

Wow, thanks a lot Europe.



Keep it up Sony. Your mature audience awaits.



 

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