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NawaiNey said:
mjk45 said:

there is a difference in listening to consumers and thinking you know what consumers need, GOW has since it's inception been strong in the NA market just because it was not so strong in europe doesn't point to it being because of narrative , lets remind ourselves that Kratos was created as a counterpoint to all those upstanding heroe architypes out there enabling us to play at being an angry brutal protagonist , so we might be losing the essence of what made GOW popular, and the diversity it gives to the Ist party portfolio, just by looking at demographics.

Many jrpg's are far worse off when it comes to European versus NA sales same with FPS , what about the other way do we lessen narrative in games that do worse in NA than Europe , or do we simply allow our writers and designers to decide whether their game needs more or less narrative  based upon the creative process and rather than trying to fit a square peg into a round hole .

Again the new GOW direction has nothing to do with Sony assuming what people want. Corey (the director), he also directed the second one, said he's not in the same place he was when he made GOW2, and being a dad himself wanted to make something that's in line with his current feelings and what not. This is the purest expression of artist making the type of art they want to make. 

You should direct that at Jim Ryan not me, he's the one saying the GOW narrative direction is because of Sony's new world wide direction and he was the one who  came out with the Europe v NA  narrative bias ,If the changes are driven internally  thats great and fit's into my way of thinking ,but that's not how Ryan is portraying it.

My only worry with Corey and it's only small , I don't mind a coming of age tale especially one that look's like the person coming of age isn't just the son but Kratos aswell , my concern is you have to be carefull that you don't over project yourself into the story.  



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