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NawaiNey said:
KLAMarine said:

I'm sorry, what are you referring to here?

I don't recall doing these things.

What I mean is you bitching about what games devs are making on VGC isn't going to change anything

You're right. It won't change anything but I enjoy a good chat.

NawaiNey said:

all you can really do is buy the type of games you want more of so devs can make more of those games.

Thank you, I already do this. I buy games I want and don't buy games I don't want.

NawaiNey said:

Just like I will be buying this new GOW even though I've never liked GOW games till now cause Kratos is kind of drag but I feel like his son being a constant companion will make this game a more enjoyable experience. It sucks that the type of games you want aren't as liked by most people and hence aren't sustainable in the AAA space, perhaps try some indies, or Knack 2 looks like a good replacement for the old GOW type of game.

I'll take your advice into consideration. Thanks.

aLkaLiNE said:
KLAMarine said:

I didn't say the two were EXACTLY the same. They're definitely not. What I said was

The two are not as different as some may think: over-the-shoulder camera, companion NPC, paternal role played by player, segments in which the player walks through what are essentially cutscenes playing around them.

Past God of Wars were far more different than The Last of Us than this upcoming God of War.

Yes and the main characters all have a nose, two eyes and skin. I do see some parallels but it's the same exact parallels I see in pretty much any game ever. Master chief and Cortana. Main character of recore and her robot friend. Scalebound dragon and dragon rider dude. Ratchet & clank. Jak & Daxter. Donkey kong, Diddy Kong. God of war has been third person about a decade before the last of us was even released, so I'm not sure how the later inspired the former on that one. 

You're right that previous God of War titles were third person but this new one positions the camera behind Kratos's back and looks over his shoulder similar to TLoU. The old ones featured a semi-fixed camera and didn't feature a kid following you around.

None of the examples you listed featured a parent-child relationship: TLoU and GoW4 do.

aLkaLiNE said:

"Segments in which the player walks through essentially cutscenes". 

 

Let me ask you this. In a video game, would it be better to be able to interact during heavily thematic moments or would you rather all control stripped from you while you observed the story unfold from a fixed perspective?

Depends on the game, the scene, and what the dev is trying to convey.

aLkaLiNE said:

Sonys devs have gotten good enough to forgo cutscenes, and instead render everything in real time while allowing the player to still have at least a certain degree of control. If that's not for you, whatever but It's hard to see how that's a flaw.

Did someone call it a flaw?