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Forums - Sony - Shadow of the Colossus Confirmed as a Remake, Not a Remaster

Lighting alone confirmed this in the reveal trailer. Nevertheless, having official confirmation is never bad either.



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super_etecoon said:
Wright said:

Not to be that guy, but if the content of the game is basically the same as the PS2 version, and only assets are what's being modified, isn't this basically a remaster, not a remake?

Seriously.  SOTC is a great tech demo and open world prototype.  It is filled with emptiness, which in 2006 was excusable and acceptable. Today it's a recipe for boredom.  Outside of the collosi there are no enemies, NPCs, or any items to interact with.  Even Ico had more to do and is actually a much better game.  I'm sure this is the right move, though, as many gamers just want shinier graphics and aren't that concerned with gameplay.

I...uhhh, not sure what to reply. You sure you quoted the right person? Your comment doesn't seem to go with what I originally posted.

That being said, I agree. Shadow of the Colossus is kind of boring, and the awkward control scheme of the original version made it almost an unplayable mess. I'd take an ICO remaster like this one any day of the week, that fixed Yorda AI a bit, and that's basically a masterpiece there. Giving a new control mode for SoTC is a good move, but that alone and fancier graphics won't really change my overall opinion of that game.



Hynad said:

They're playing with words here. It is a remake when it comes to the graphics, but everything else seems to fall in line with a remaster.

In any case, I hope the game ends up being very smooth and crisp, with a 4K mode.

I'm sceptical, not a fan of them changing the aesthetics of the game. For me it's like colourising a b/w movie.



Wright said:
super_etecoon said:

Seriously.  SOTC is a great tech demo and open world prototype.  It is filled with emptiness, which in 2006 was excusable and acceptable. Today it's a recipe for boredom.  Outside of the collosi there are no enemies, NPCs, or any items to interact with.  Even Ico had more to do and is actually a much better game.  I'm sure this is the right move, though, as many gamers just want shinier graphics and aren't that concerned with gameplay.

I...uhhh, not sure what to reply. You sure you quoted the right person? Your comment doesn't seem to go with what I originally posted.

That being said, I agree. Shadow of the Colossus is kind of boring, and the awkward control scheme of the original version made it almost an unplayable mess. I'd take an ICO remaster like this one any day of the week, that fixed Yorda AI a bit, and that's basically a masterpiece there. Giving a new control mode for SoTC is a good move, but that alone and fancier graphics won't really change my overall opinion of that game.

Yes I'm sure I quoted the rigth person.  You stated that this is a remaster and not a remake.  A remake would incorporate modern tenchologies and design elements.  I loved SOTC when it first came out, but I alse felt like it was empty.  I would hope they would correct that in this remake, but it seems they're just going to give it a new coat of paint.  That makes it a remaster to me.



celador said:
"Additionally, since the preferences of gamers in regards to controls and systems has changed since the game first hit on PS2, a modernized way to play will be implemented; however, this more up-to-date with current times style of play will be entirely optional, with the choice to play the game in its original style also remaining."

thank fuck

And now tell that to Sqeenix.



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Wright said:

Not to be that guy, but if the content of the game is basically the same as the PS2 version, and only assets are what's being modified, isn't this basically a remaster, not a remake?

 

A Remake is to take something and recreate it modern day technology and sensibilities (control update) New script, designs, battle mechanics ext. It doesn't necessarily require new features per se, but most of time it comes with the territory. 

A Remaster is the same game just udated presentation. Nothing is redone from scratch. 

 

The reason the contents are the same is because the original developers/creators are not involved. Apparently Ueda did not want to much involvement. Its for their safety they dont fuck with anything.



A remaster is simply an increase of resolution adding filters and effects, a remake is created from 0 and can be totally faithful to its original version or not and add new material for a more complete experience but that does not depend on the studio, I do not think that Fumito Ueda is behind this remake and Sony will have wanted to respect his work to the fullest.



A7XRayDog247 said:

Further, while the content of the game will remain entirely the same, all of the assets are being remade.

So no 17th colossus? :(

I suspect that there will be a super secret hidden 17th colossus to give a nod to the rumors that blew up.  😉



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Vinther1991 said:
Zekkyou said:

Perfection doesn't need a sequel :D

Perfection doesn't need a remake!

I think it's rather pointless to remake a masterpiece like SotC, a remaster would be better

It was already remastered on the PS3 tho.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

Xxain said:

A Remake is to take something and recreate it modern day technology and sensibilities (control update) New script, designs, battle mechanics ext. It doesn't necessarily require new features per se, but most of time it comes with the territory. 

A Remaster is the same game just udated presentation. Nothing is redone from scratch. 

The reason the contents are the same is because the original developers/creators are not involved. Apparently Ueda did not want to much involvement. Its for their safety they dont fuck with anything.

 

BraLoD said:

A remaster is about reusing the assets to update the game to a more modern shape.

A remake is making the game yet again, thus not using the game original assets but remaking them.

For example, Crash trilogy looks like a remake but is a remaster, because it's actually using the PS1 games assets on it, not replicating (remaking them).

Additional content doesn't matter at all to differ a remake for a remaster, both can have it, both can not.

 

To recreate something with modern technology or different assets to enhance what was already there is a remaster per se. Gears of War Ultimate Edition is a remaster despite using a totally different (well, not totally, but the next-generation motor from the same company) engine; because the game itself is exactly the same as the original Gears of War 1 from 2006, but with reupdated graphics, for example. Both the developers and Microsoft consider it a remaster. The Nathan Drake Collection had the same code with they worked with, but the gameplay code got a total revamp, using variables from all three games to create a specific, same shooting system in all them; that was still a remaster, despite the gameplay changes.

In this case, only the graphics are being worked upon. The rest of the game is exactly the same, hence there's no reason to consider it a remake: it's a remaster in the same vein. One could argue that they're giving a new control scheme I suppose, but so did Metal Gear Solid HD Collection and that was still considered a remaster, too.

Sometimes assets have to be remade even if you're working on the original assets, and have to create new ones because the previous ones are problematic or give you issues. I think this was the case with Silent Hill HD, which is also a remaster (and one very bad remaster so stay the heck away from it).

If I were to pinpoint a remake, that would be Resident Evil REmake. "It's the same experience" is a valid argument, but take a moment to examine what it did: not only it recreated with better graphics everything, but also fundamentally changed several things from the original game, such as the mansion layout, dialogues, cutscenes, puzzles, item location, bosses, enemy mechanics and endings. It's essencially a remake because it tries being faithful to the original while giving itself the benefit of adding new things and changing others which alters the original experience to a huge degree. This Shadow of the Colossus, everything we've seen and what Yoshida explains, is nothing but a remaster, even if the graphics are worked from scratch. It's literally the same experience as the PS2 but with fancier graphics. Same dialogues, same amount of colossi, same battles, same ending. Hence, remaster. A well-done remaster, but I do not see why the word "remake" applies here.

You could argue the graphics were remade, but not the game.