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Wright said:
super_etecoon said:

Seriously.  SOTC is a great tech demo and open world prototype.  It is filled with emptiness, which in 2006 was excusable and acceptable. Today it's a recipe for boredom.  Outside of the collosi there are no enemies, NPCs, or any items to interact with.  Even Ico had more to do and is actually a much better game.  I'm sure this is the right move, though, as many gamers just want shinier graphics and aren't that concerned with gameplay.

I...uhhh, not sure what to reply. You sure you quoted the right person? Your comment doesn't seem to go with what I originally posted.

That being said, I agree. Shadow of the Colossus is kind of boring, and the awkward control scheme of the original version made it almost an unplayable mess. I'd take an ICO remaster like this one any day of the week, that fixed Yorda AI a bit, and that's basically a masterpiece there. Giving a new control mode for SoTC is a good move, but that alone and fancier graphics won't really change my overall opinion of that game.

Yes I'm sure I quoted the rigth person.  You stated that this is a remaster and not a remake.  A remake would incorporate modern tenchologies and design elements.  I loved SOTC when it first came out, but I alse felt like it was empty.  I would hope they would correct that in this remake, but it seems they're just going to give it a new coat of paint.  That makes it a remaster to me.