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Forums - Gaming - Forced PS4 Pro and Xbox One X parity between games shot down by Sony

Pemalite said:
Neodegenerate said:

A game that targets 60FPS on PS4, PS4Pro, XB1, and XB1S, also targetting 60FPS on XB1X, doesn't actually have anything to do with the argument at hand.  I have been very clear in the 30 to 60 piece.  If you wanna move goalposts we are done here.

It's not moving goal posts. Battlefield 1 drops down to 30fps. Scorpio is locked at 60fps. Go check out the digital foundry framerate analysis.

The point was you can have two platforms operate at different framerates and get along fine in Multiplayer.
Battlefield 1 is the example, it is the precedent. You don't like the answer? *Puts on the Aussie hat* Stiff shit.


And this right here is where you are proving that you are missing the point.  I have very clearly been talking about games like Destiny that are locked at 30FPS and devs not making the decision on another console in the same ecosystem to lock at a different FPS for a different experience.

A dev targeting 60FPS on all consoles and failing to hit it on some is not the same thing.  If you don't like that fact you can take your own stiff shit.



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Neodegenerate said:

And this right here is where you are proving that you are missing the point.  I have very clearly been talking about games like Destiny that are locked at 30FPS and devs not making the decision on another console in the same ecosystem to lock at a different FPS for a different experience.

A dev targeting 60FPS on all consoles and failing to hit it on some is not the same thing.  If you don't like that fact you can take your own stiff shit.

It literally doesn't matter if the framerate is locked or not.
Platforms with different framerates can have cross-play just fine. Battlefield 1 is the evidence for it.




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barneystinson69 said:
aLkaLiNE said:

This was never a rumor until Spencer got asked and answered in a way that insinuated there was forced parity. There's not, he's just being an asshole pandering to his toxic fanbase. Xb1s is the lowest common denominator, that's holding everything else back beyond any other single factor.

Lol. Sorry, but that is a bit too far. Xbox fans are not "toxic", and the PS4 and XB1 are both fairly underpowered at this stage.

fanboys are toxic... or you are taking normal fans for the ones that will run with PR spin to show the machine is better than reality?



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Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Pemalite said:
Neodegenerate said:

And this right here is where you are proving that you are missing the point.  I have very clearly been talking about games like Destiny that are locked at 30FPS and devs not making the decision on another console in the same ecosystem to lock at a different FPS for a different experience.

A dev targeting 60FPS on all consoles and failing to hit it on some is not the same thing.  If you don't like that fact you can take your own stiff shit.

It literally doesn't matter if the framerate is locked or not.
Platforms with different framerates can have cross-play just fine. Battlefield 1 is the evidence for it.

And there you go missing my argument again.  I will say it one more time so we can be sure you understand it:

A developer, like Bungie for example, is not going to make one version of a game on a console in a single ecosystem 60FPS while everyone else on the majority of consoles in that same ecosystem is locked to 30FPS.

Do differing framerates happen?  Sure.  On purpose?  No!  See the big difference that you have failed to either see or acknowledge to this point yet?



SkyerIst_Huiesos said:

Papa Phil keeps trashtalking He won't admit scorpio is an underpowered piece of junk for 500 bucks with a shitty cpu that can't run above 30 fps in destiny., origins, crackdown. No, it's Sony's fault for that.

What trash talking are you referring to?



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Neodegenerate said:
Pemalite said:

It literally doesn't matter if the framerate is locked or not.
Platforms with different framerates can have cross-play just fine. Battlefield 1 is the evidence for it.

And there you go missing my argument again.  I will say it one more time so we can be sure you understand it:

A developer, like Bungie for example, is not going to make one version of a game on a console in a single ecosystem 60FPS while everyone else on the majority of consoles in that same ecosystem is locked to 30FPS.

Do differing framerates happen?  Sure.  On purpose?  No!  See the big difference that you have failed to either see or acknowledge to this point yet?

Your argument is nonsensical.

You can bet your ass that DICE knew framerates were going to dip into the 30's while other platforms enjoyed it at 60fps.




www.youtube.com/@Pemalite

Pemalite said:
Neodegenerate said:

And there you go missing my argument again.  I will say it one more time so we can be sure you understand it:

A developer, like Bungie for example, is not going to make one version of a game on a console in a single ecosystem 60FPS while everyone else on the majority of consoles in that same ecosystem is locked to 30FPS.

Do differing framerates happen?  Sure.  On purpose?  No!  See the big difference that you have failed to either see or acknowledge to this point yet?

Your argument is nonsensical.

You can bet your ass that DICE knew framerates were going to dip into the 30's while other platforms enjoyed it at 60fps.

Wow, you keep spewing about a poorly optimized game when I am talking about developer intentions.



Neodegenerate said:
Pemalite said:

Your argument is nonsensical.

You can bet your ass that DICE knew framerates were going to dip into the 30's while other platforms enjoyed it at 60fps.

Wow, you keep spewing about a poorly optimized game when I am talking about developer intentions.

Battlefield 1/Frostbite isn't a poorly optimised game.

This entire "argument" is about different framerates being multiplayer-capable with each other. And the precedent is that it works just fine.




www.youtube.com/@Pemalite

Pemalite said:
Neodegenerate said:

Wow, you keep spewing about a poorly optimized game when I am talking about developer intentions.

Battlefield 1/Frostbite isn't a poorly optimised game.

This entire "argument" is about different framerates being multiplayer-capable with each other. And the precedent is that it works just fine.

If they target 60FPS (which according to DF they do) and they don't consistently hit 60FPS (which according to DF they don't) then it is a poorly optimised game.

No, the argument is that devs arent going to make their games in the same ecosystem two different locked framerates.  Your argument is that different framerates happen so they would, but you have no proof they would while I have proof they wouldn't, which is the history of console gaming.



Neodegenerate said:
Pemalite said:

Battlefield 1/Frostbite isn't a poorly optimised game.

This entire "argument" is about different framerates being multiplayer-capable with each other. And the precedent is that it works just fine.

If they target 60FPS (which according to DF they do) and they don't consistently hit 60FPS (which according to DF they don't) then it is a poorly optimised game.

No, the argument is that devs arent going to make their games in the same ecosystem two different locked framerates.  Your argument is that different framerates happen so they would, but you have no proof they would while I have proof they wouldn't, which is the history of console gaming.

Nope. Don't agree with your goal post shifting hypothesis. So we shall leave it at that.




www.youtube.com/@Pemalite