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Forums - Gaming Discussion - A ton of new Monster Hunter World details (PS4/XB1/PC)

Courtesy of nirolak on gaf:

http://m.neogaf.com/showthread.php?t=1391293

  • For new people coming in, here's a recap of info that has been shared so far by Capcom employees who have worked on/with Monster Hunter.
  • A 4:56 video that shows a bit more extended footage of the things we've already seen.
  • Monster Hunter: World is not a spin-off.
  • Monster Hunter: World was worked on by the main development team in Japan.
  • You can play offline.
  • Fishing, mining, and capturing bugs still in the game.
  • All 14 weapon types confirmed in the game.
  • Tails still cuttable.
  • Hunt, Carve, Forge loop is still there.
  • Still has the same rewarding and challenging gameplay.
  • Health, stamina, potions, sharpness still present.
  • Sound still plays after making a good well done steak.
  • Targeting locked 30FPS across all platforms (referring to console).
  • The game uses the MT Framework. Maybe PC as well, weird wording in this one.
  • Insect Glaive will be in the game.
  • When asked about Hunter Arts, response was "Brand new title. Brand new gameplay systems in place!"
  • Separate maps, but zones are gone!
  • More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens :)"
  • Charge Blade is in, Tonfa is not.
  • No underwater combat.
  • No Prowler Mode in Monster Hunter World.
  • Palicoes are in the game.
  • In-game voice chat is supported.
  • You can either choose to sneak past small monsters to avoid fighting them, or kill them to collect/loot their bodies. The world is "hella flexible."
  • Gestures will be present in Monster Hunter: World.
  • They are completely focused on World for the western markets, and Monster Hunter: World is once again confirmed as the next main title in the series.
  • After being asked if there will be a Monster Hunter 5 or a game for the Japanese audiences, they reply was: "This is the next generation of Monster Hunter!"
  • You can both do drop-in/drop-out co-op, or form a pre-hunt party in Monster Hunter: World.
  • Multiplayer is online-only, there is no local co-op.
  • Monsters will not have health bars, but damage numbers will appear.
  • Monster Hunter World is confirmed to NOT have regenerating health. I guess there was a rumor going around about this? Idk..
  • Japanese Twitter showed off some new screenshots: 1 2 3 4 5. As well as a new title card image.
  • /u/LinFTW did a recap of the Playstation Live Event information that can be found here.
  • Recap of a users experience from NeoGAF with behind-closed-doors Monster Hunter: World footage:

Four developers from Japan playing the game unscripted (they were unable to defeat Rathalos lol).

  • Started demo off with just one hunter, he tracked the new monster with "scout flies" ...
  • when the battle got rough, he led the new monster to Rathalos Nest very high up in the environment.
  • Rathalos was pissed to see the hunter and the monster creeping into his lair and preceded to wreck everything.
  • Great animations of the monsters fighting each other. The lone hunter sends signal flare and 3 other devs join mid battle.
  • Lots of vertical combat, more than MH4. Seems all hunters have a grappling hook.
  • The monsters interactions with each other was very cool, they encountered 3 different large monsters during demo.
  • One of them ate an herbivore whole lol.
  • The rapid fire on the heavy bowgun is a special ability.
  • The combat looks and feels like traditional monster hunter with quality of life improvements.
  • Day and night cycle is realtime, Rathalos destroyed a dam which cause an area to flood. Sweeping 2 of the hunters out of the area.
  • I really like that they went back to a more prehistoric feeling and mood to the game.
  • The fours hunters fighting together looked awesome, Rathalos has many new attacks, throws and animations.
  • The bow has a nice new attack which drops small bombs on top of the monsters.
  • I think they finally updated the Rathalos model haha.
  • I wish it was a bit more stylized, but the Graphics look great.
Source :
  • Starts by showing extended trailer I think?, notes no loading screens between areas but it's not a fully connected open world.
  • Ryozo (Capcom) wants to note 'living breathing world', monsters all have intelligent AI and desires/interactions, world going on around you and you can use their interactions to your advantage.
  • Interviewer asks about stealth sequence we saw - Ryozo notes there are new suit items like mantles, new one from the trailer, cannot have on all the time, has a cooldown. Also opposite which lets you lure monsters towards you.
  • Interviewer asks how multiplayer is being approached - Ryozo notes previously it was 4 player, going to hub, questing, etc. New game will include drop-in multiplayer via shooting up flair part way through quest (same as in trailer).
  • Interviewer asks whether hunter lounges will exist - Ryozo confirms 'of course'.
  • Interviewer asked about joined servers (related to global presumably) - Ryozo notes that yes, all servers merged into one, everyone will play together, simultaneous launch as well.
  • Interviewer asks about any new tweaks to combat system - Ryozo wants to assure everyone all 14 weapons are in, they know hunting is core gameplay, not removing anything, building on base from previous titles. Goes on to talk about 'slinger' (grappling hook item), can also pick up rocks and use slinger to launch rocks around.
  • Interviewer makes joke about meat on the spit.
Source :
Trailer :
Livestream video :

Monster Hunter: World confirmed for PlayStation 4 and Xbox One early 2018! PC version coming at a later date. #MHWorld



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"In-game voice chat is supported."

I guess now we know why it's too difficult to port Switch.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

"Targeting 30fps"

Aren't MH games always 60fps?



Looks so good!! I need this yesterday!!



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As sad as it is that Monster Hunter(for us Western audiences) really isn't a selling point for the Switch anymore, I'm glad it's coming to PC, and that a game like this is even being made. It seems kind of risky considering the Western fanbase for the series is relatively new. But i'm happy. I've always wanted to get into Online grinding RPGs, but never got into MMOs. I loved MH4 online, but the DS configuration made it hard to take that step to socialize. This will finally give me that online RPG fix.


Besides the fact that the game seems like such a bold step forward for the series, I think what I'm most excited about is the fact that they're moving away from the Generations titles. Like a lot of people I started with 4 Ultimate. When Generations came out I heard it was more of the same - which honestly sounded perfect. The people whos aid that were wrong.

It was like a downgrade in almost every respect. There was no story, which I guess wasn't terrible in and of itself. But there was no real progression, it was like you were hoping around from one place to another, totally different from 4 where you did almost every mission before discovering a new interesting locale. Generations had such poor pacing too. And there was sooooo mannnny gathering quests. Even worse the Palico system made it so that gathering missions were pretty much filler because they were so easy to use by using the exploitative Palico system. But there was so many of them, so it basically boiled down to no challenge and wasted time. Even worse the game had a worse FPS than 4u. Just worse overall imo.



vivster said:
"In-game voice chat is supported."

I guess now we know why it's too difficult to port Switch.

spemanig said:
"Targeting 30fps"

Aren't MH games always 60fps?

Yeah but there also 240p. This one will be 4k on the Pro, pc and scorpio. 

UltimateGamer1982 said:
Looks so good!! I need this yesterday!!

The initial trailer received a lukewarm reception but considering it switching from Nintendo is a hot topic it's understandable.  But since the initial uproar died down and more details have emerged people are getting super hyped. 



spemanig said:
"Targeting 30fps"

Aren't MH games always 60fps?

Im pretty sure MH4U was 60(at least on New?)

 

But Gen was locked 30



What's weird to me is that there are only 5m PS4's in Japan. If this is the future of MH, Capcom literally just screwed over Japan for the West.

That being said, Switch is doing worse in Japan than in US or EU, so that might explain things.

Either way, it's clear Capcom hopes to trade those 4m 3DS units in Japan to 4m + everywhere but Japan. Maybe this will boost PS4 sales dramatically in Japan. Will be interesting to follow.



spemanig said:
"Targeting 30fps"

Aren't MH games always 60fps?

Quick google search gives me 30fps locked on MH Generations and unlocked 60fps for MH4U which it rarely reaches. So 30fps for the best looking MH ever seem par for the course.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.