By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Virtual reality vs Backwards compatibility

 

VR or BC

Virtual reality 59 40.97%
 
Backwards compatibility 69 47.92%
 
Both suck, more 4K HDR AAA exclusives 12 8.33%
 
I'm Switzerland 4 2.78%
 
Total:144

lol well xbox might as well push through to vr. If you arent gonna do Backwards compatibility right out the gate...you might as well not do it at all. Heck on PS4 most of the classic games that i played were rereleased...KH, ffx, god of war. Xbox backwards compatibility is a mOOOt point now. They need to price drop and get aggressive with the scorpio.



Around the Network
squibbfire said:
lol well xbox might as well push through to vr. If you arent gonna do Backwards compatibility right out the gate...you might as well not do it at all. Heck on PS4 most of the classic games that i played were rereleased...KH, ffx, god of war. Xbox backwards compatibility is a mOOOt point now. They need to price drop and get aggressive with the scorpio.

I wish MS would reveal some of its upcoming VR strategy, yet I fear they don't really have one yet. Nothing in the Scorpio specs mentions anything for VR. PS4 pro had some tricks build in like multi resolution support and ofcourse psvr has the 60 to 120fps reprojection. If MS goes with a 90hz headset they have the choice to render at 45fps and reproject to 90, which is not as good, or render the full fat 90fps and be at a disadvantage to ps4 pro, especially if the headset is higher res as well. Plus will it have a social screen? Scorpio only has 1 hdmi out so would need a splitter box as well.

MS said VR will come in 2018, yet with what and how and will it match psvr? It seems the only advantage they have for VR is not being hampered by the original XBox One specs, yet they might be a disadvantage as well, much smaller market.



I am incredibly confused. What does one thing have to do with the other?



I think the real question is why isn't Sony giving us both?



Chazore said:
Backwards compat would give you the ability to play all your old games, even the ones that are currently new will turn old eventually and add to the bc pile. People have argued about game ownership before, you'd think that those people arguing it would want to be able to play all their currently owned games on their platform of choice years into the future on newer systems of that platform.

I do that now. Because I keep my systems and games. I don't have worry about cherry picking or dealing with rebuying the game. I'm not lazy and whine: UGH, changing carts/discs is annoying. UGH, why can't I just play Marvel VS Capcom 2 on my PS4. *Turns on PS2* But for the OP, BC. VR I have no real interest in. It fails because it's wired, it needs countless amout of sensors, room space, and a lot of horsepower. Then I don't care for it, because I see it as slapping on a screen to your face. That's not VR to me. Holograms are. That's where I will go wow. I do like the games that are in VR. Super Hot, Giant Cop, and Rick And Morty. I'd glady buy them if they supported normal controls. They don't. Their loss.



Around the Network
archer9234 said:
Chazore said:
Backwards compat would give you the ability to play all your old games, even the ones that are currently new will turn old eventually and add to the bc pile. People have argued about game ownership before, you'd think that those people arguing it would want to be able to play all their currently owned games on their platform of choice years into the future on newer systems of that platform.

I do that now. Because I keep my systems and games. I don't have worry about cherry picking or dealing with rebuying the game. I'm not lazy and whine: UGH, changing carts/discs is annoying. UGH, why can't I just play Marvel VS Capcom 2 on my PS4. *Turns on PS2* But for the OP, BC. VR I have no real interest in. It fails because it's wired, it needs countless amout of sensors, room space, and a lot of horsepower. Then I don't care for it, because I see it as slapping on a screen to your face. That's not VR to me. Holograms are. That's where I will go wow. I do like the games that are in VR. Super Hot, Giant Cop, and Rick And Morty. I'd glady buy them if they supported normal controls. They don't. Their loss.

Erm, ps2 controllers are wired, and kinda short, plus no convenience of hdmi.

PSVR is one wire, plenty long to to put somewhere out of the way, one camera, no need for room space for 95% of the games, and it works on base ps4. Holograms aren't virtual reality but that's cool tech too, I'll take a system as displayed in Her, questionable motion controls aside.

Yet that's not being in the game, current VR does put you in the game already. But true you do have to 'slap a screen to your face'. You forget about that screen as soon as it switches to VR though. It's not like 3D where you still have a sense of where the screen is, any trace of the screen is gone while in VR. With early titles the screendoor effect sometimes betrayed the screen yet black levels and visuals have improved to the point I haven't noticed it in a long time.

Anyway screen VR will be it for now. Holographic displays are small, very expensive and extremely power intensive. While gen 2 VR can benefit from foveated rendering and is already working on human eye resolution with less power needed than to power a 4K monitor.

A current holographic display is $1000 and not very good


Holographic tech is moving forward too
https://phys.org/news/2017-05-world-thinnest-hologram-paves-path.html

That's the intended application, still restricted by having to lay on a screen.

The actual state of it is this:


For immersive gaming VR headsets will be it for the next few decades. Holographic emitters are still very much sci-fi.
Don't become this guy :) http://www.dorkly.com/post/82964/the-problem-with-waiting-for-the-perfect-game-system