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archer9234 said:
Chazore said:
Backwards compat would give you the ability to play all your old games, even the ones that are currently new will turn old eventually and add to the bc pile. People have argued about game ownership before, you'd think that those people arguing it would want to be able to play all their currently owned games on their platform of choice years into the future on newer systems of that platform.

I do that now. Because I keep my systems and games. I don't have worry about cherry picking or dealing with rebuying the game. I'm not lazy and whine: UGH, changing carts/discs is annoying. UGH, why can't I just play Marvel VS Capcom 2 on my PS4. *Turns on PS2* But for the OP, BC. VR I have no real interest in. It fails because it's wired, it needs countless amout of sensors, room space, and a lot of horsepower. Then I don't care for it, because I see it as slapping on a screen to your face. That's not VR to me. Holograms are. That's where I will go wow. I do like the games that are in VR. Super Hot, Giant Cop, and Rick And Morty. I'd glady buy them if they supported normal controls. They don't. Their loss.

Erm, ps2 controllers are wired, and kinda short, plus no convenience of hdmi.

PSVR is one wire, plenty long to to put somewhere out of the way, one camera, no need for room space for 95% of the games, and it works on base ps4. Holograms aren't virtual reality but that's cool tech too, I'll take a system as displayed in Her, questionable motion controls aside.

Yet that's not being in the game, current VR does put you in the game already. But true you do have to 'slap a screen to your face'. You forget about that screen as soon as it switches to VR though. It's not like 3D where you still have a sense of where the screen is, any trace of the screen is gone while in VR. With early titles the screendoor effect sometimes betrayed the screen yet black levels and visuals have improved to the point I haven't noticed it in a long time.

Anyway screen VR will be it for now. Holographic displays are small, very expensive and extremely power intensive. While gen 2 VR can benefit from foveated rendering and is already working on human eye resolution with less power needed than to power a 4K monitor.

A current holographic display is $1000 and not very good


Holographic tech is moving forward too
https://phys.org/news/2017-05-world-thinnest-hologram-paves-path.html

That's the intended application, still restricted by having to lay on a screen.

The actual state of it is this:


For immersive gaming VR headsets will be it for the next few decades. Holographic emitters are still very much sci-fi.
Don't become this guy :) http://www.dorkly.com/post/82964/the-problem-with-waiting-for-the-perfect-game-system