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Forums - Gaming - PS4 Pro is not powerful enough to run Destiny 2 at 60fps, says Bungie

jason1637 said:
TallSilhouette said:
*Looks at DOOM and Battlefront*

Yeah, right.

This and with dedicated Servers they could have reached 60fps.

Destiny doesn't run on dedicated servers?



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Kerotan said:
Miyamotoo said:
Pro is underpowered, everyone who wants power needed to move on PC. :D

If you want power for $299 this holiday the Pro is your best bet.  Not everyone who wants power wants to pay extra for a pc.  And ps4 has many exclusives pc doesn't so there's that too. 

 

OT: 

This is obvious.  Destiny 2 is obviously pushing boundaries and they need to keep it at 30fps to do so. The Pro is a decent upgrade not a $500/$600 console upgrade.  It's to be expected. 

If you don't want to pay for power, you don't really want power. You just want the illusion of power. But good that there are options for everyone.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

This is simply bad programming with too many shaders and light / shadow effects or resource-wasting Anti-Aliasing.



Uh....maybe if you actually prioritized performance over visual fidelity....? Mayyyyyybbeee?



Bet you the majority of Destiny gamers still play Destiny on the PS4. Gloat about graphics all you want because it wont matter.



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Then turn down the settings, idiots.



Hmm, pie.

I remember when the PS3 was going to be 1080p and 60fps. Good times!



The Fury said:
Then turn down the settings, idiots.

Destiny is an always online game, they wouldn't want people running it at 60fps playing with people locked to 30fps, so they were never going to try and get 60fps.

It'll be designed to be as intensive as possible on an OG PS4 and still hit 30fps, and PS4 Pro was never such a leap it could turn an intensive 30fps game into a 60fps one.



SuperNova said:
Uh....maybe if you actually prioritized performance over visual fidelity....? Mayyyyyybbeee?

Turning down the visual fidelity won't help if the bottleneck is CPU side.



curl-6 said:
SuperNova said:
Uh....maybe if you actually prioritized performance over visual fidelity....? Mayyyyyybbeee?

Turning down the visual fidelity won't help if the bottleneck is CPU side.

The bottleneck is certainly CPU side, but some graphical affects/settings do affect CPU usage, and it varies on a game-by-game basis.

Draw Distance certainly impacts CPU, but other effects like Shadows, certain types of AA, ground decoration, particles... 

Pretty much anything apart from resolution and textures can have an affect on CPU usage, it just depends on the game/engine.