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Forums - Gaming Discussion - Emulation - The Legalities, Ethics, Benefits and Drawbacks

p0isonparadise said:
VGPolyglot said:

The music industry too. Just think of how easy it is to rip CDs, or burn digital copies of albums onto a CD. Even with a legit copy you can make copies.

Yeah, and no one buys albums anymore. 

http://www.ifpi.org/news/IFPI-GLOBAL-MUSIC-REPORT-2016

"Digital sales contribute 45 per cent of industry revenues; overtake physical's 39 per cent share"

But revenue is higher on digital sales than physical, so its basically 50/50... and that was last year... in 2016.

Alot of people still buy albums, even in this digital age.



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JRPGfan said:
p0isonparadise said:

Yeah, and no one buys albums anymore. 

http://www.ifpi.org/news/IFPI-GLOBAL-MUSIC-REPORT-2016

"Digital sales contribute 45 per cent of industry revenues; overtake physical's 39 per cent share"

But revenue is higher on digital sales than physical, so its basically 50/50... and that was last year... in 2016.

The music industry is making more and more money off of streaming too I believe, because many people would rather pay for a service to listen to music or put up with ads to do so than they would buying each album individually.



JRPGfan said:
p0isonparadise said:

Yeah, and no one buys albums anymore. 

http://www.ifpi.org/news/IFPI-GLOBAL-MUSIC-REPORT-2016

"Digital sales contribute 45 per cent of industry revenues; overtake physical's 39 per cent share"

But revenue is higher on digital sales than physical, so its basically 50/50... and that was last year... in 2016.

Alot of people still buy albums, even in this digital age.

I wasn't being literal when I said no one buys albums anymore, c'mon.

The fact is sales are down by a considerable amount comapred to 5, 10, 15, 20 years ago. Digital sales are also falling due to streaming, this has been going on for the past couple years as Apple Music/Spotify become the go to place to consume music.

In 20 years this what the gaming industry will look like, streaming. 



VGPolyglot said:
Zkuq said:

What use is preservation if you can't experience the preserved experience? Games are meant to be experienced, and small inaccuracies don't take away from the experience. Horrible performance however does. As far as I'm concerned, physical storage media isn't important either in preservation because games are essentially just software. I'm not saying physical things shouldn't be preserved too, but that's extremely unpractical for many so preserving them is probably best left to museums and such. One point of preservation, to me, is to let people experience old stuff themselves, and considering how easy preserving software is compared to preserving hardware, I'd say the current situation is pretty much fine.

I'd say that the physical aspects should be preserved digitally to, for example I think that there should be scans of the cover, the back, the disc and even the manual in order to fully preserve the game, because those are part of the history as well.

I agree, that's an excellent way to preserve stuff. In this case, it's not nearly as good as preserving the originals, I think, but it's a lot better than preserving nothing.

Miguel_Zorro said:
I find the "preservation" argument interesting. It forces me to imagine a scenario where 80 years from now, Breath of the Wild is lost to the world, and some former VGChartz user comes riding to the rescue, having saved the emulated version for all those years.

The games that are most at risk of being lost are the unpopular games that people aren't playing. If it's about preservation, where are the threads about emulating those games?

It's a valid argument, just not one most people probably think of when talking about emulation. Most people are probably simply interested in playing the games. Thus, if those people preserve anything, it'll be the games they're interested in and not some obscure titles no one ever liked. I think that also explains why there aren't any threads about emulating those obscure games (along with the fact that no one would reply in those threads). Additionally, preservation is probably a long-term goal that doesn't have much relevancy to most people right now.

As to why people are so keen to mention preservation in threads about emulation, I'm not entirely sure. I suspect it's mainly a combination of hypocrisy (i.e. wanting to defend emulation and finding preservation to be a suitable tool for that) and long-term thinking (i.e. thinking preservation is a valuable thing itself in the long term, even though it's not exactly relevant right now).



So many ways to have the same argument over and over again.



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Miguel_Zorro said:
I find the "preservation" argument interesting. It forces me to imagine a scenario where 80 years from now, Breath of the Wild is lost to the world, and some former VGChartz user comes riding to the rescue, having saved the emulated version for all those years.

The games that are most at risk of being lost are the unpopular games that people aren't playing. If it's about preservation, where are the threads about emulating those games?

Trends come and go in spite of popularity ... 

Preservation is arguably for older demographics who want to experience content in the past that is nearly lost and I imagine unpopular games still have such audience too ... 



Miguel_Zorro said:
VGPolyglot said:

The music industry is making more and more money off of streaming too I believe, because many people would rather pay for a service to listen to music or put up with ads to do so than they would buying each album individually.

Are you suggesting that music industry revenue is up as a result of digital?

I'm saying that moving towards streaming was a better idea than trying to stick with album sales when they were dwindling further and further.



Miguel_Zorro said:
VGPolyglot said:

I'm saying that moving towards streaming was a better idea than trying to stick with album sales when they were dwindling further and further.

Well that goes without saying.

Overall, digital piracy was a disaster for the music industry.  Streaming revenue hasn't come close to replacing what was lost.

Man, it's insane how much bigger CD sales were than vinyl. Do you know if there's an equivalent graph for video games?



Emulation is cool, it allows old games to be played in modern hardware, allowing people to discovers games of the past. Or even keep those games alive. Does it hurts sales? Nope, I think it might even help sales. As some old ips can be known by more people thanks to emulation. On top of that this helps to keep a pressure downwards on those eBay crazy prices.



j.thomaz said:
Emulation is cool, it allows old games to be played in modern hardware, allowing people to discovers games of the past. Or even keep those games alive. Does it hurts sales? Nope, I think it might even help sales. As some old ips can be known by more people thanks to emulation. On top of that this helps to keep a pressure downwards on those eBay crazy prices.

Actually, maybe that's the reason why I support emulation. I want everyone else to be using ROMs and ISOs so that the actual copies will be cheaper for me