Soundwave said:
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Reduce the resolution to 540p for undocked, and 720p docked, reduce frame rate to 30 fps, cut the lighting effects back a bit, scale down the geometrey a tad and I could see this running on Switch. For the bigger scale cinematic moments use FMV (which these days is easy to compress).
I think it would sell very well on Switch too. Fantasy/quest games like Zelda, Fire Emblem, Monster Hunter, Xenoblade for whatever reason are doing really well on Nintendo platforms. In Japan a lot of people are going to want to play this portably too. Square-Enix could make a lot of $$$ with this.
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While a port is possible, i think you're being rather optimistic with your wording. The frame-rate target is likley already 30fps on the PS4, and there's a good chance it won't even be 1080p. Even if it is and they dropped it to 720p on the Switch when docked, that'd still leave a significant GPU resource gap, and do effectively nothing for the CPU and RAM. They'd almost certainly need to do more than cutting lighting effects "a bit" or geometry "a tad".
| Soundwave said:
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And then for gameplay run a scaled down version, even the PS4 version we see the in-game/battle models are way less detailed than the cinematic ones above:
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Well yeah, those cinematics are specially produced CGI sequences made by SE's Visual Works studio. You make it sound like they're a compromise :p