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Forums - Nintendo - Rumor: Final Fantasy VII Remake For Switch To Be Shown At E3

Also it's pretty damn interesting the Cloud Amiibo is only shipping a few weeks after E3 too. Why did they wait so long to release those? 

Could we see FF7R and Bayonetta 3 (or Bayo 1/2 ports for Switch) announcements at E3? It would make a lot of sense given the Amiibo releases.



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Soundwave said:
KLAMarine said:
Doubtful

I could see it. S-E's president just said he wants more software on the Switch, ports even. 

Plus the Cloud Amiibo seems completely random and Cloud being in Smash also random, this would explain a few things. 

Hmmm, you make valid points. We shall see.



I could see this happening at E3 if this is true:

- Square-Enix announces the old version of Final Fantasy VII will be available for Switch in July at Nintendo E3 Event, alongside the Cloud Amiibos. First time the game has been on Nintendo platform, now you can enjoy it at home or on the go, blah, blah, blah. Tap Cloud Amiibo on your Switch for special Materia bonuses!

- Sephiroth joins Cloud as a playable character in Super Smash Deluxe for Nintendo Switch, fall 2017. 

- Maybe talk about other older FFs coming to Switch also (easy ports from Android).

- And finallly ... mention FFVII Remake is joining Dragon Quest XI for Nintendo Switch. We'll be showing these titles at a later date. But for now please enjoy FF7 Classic on Switch. Now back to you Reggie.


I could see that for sure.



Not sure if I really believe that tweet but it would be cool for Switch owners interested in the game if the port happened. Though If the rumor is real, it would be weird that FF7R is coming to Swtich but not KH3.

Pls be excited



Now that's a laugh. We should believe in Unicorns next.



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You can port anything if you really want to, I mean Street Fighter IV is a PS3/360 (250 GFLOPS) era game but they ported it to the 3DS (5 GFLOPS) ... and it's perfectly playable and enjoyable. 

They could do scenes like this using FMV cutscenes:

And then for gameplay run a scaled down version, even the PS4 version we see the in-game/battle models are way less detailed than the cinematic ones above:



Soundwave said:

-snip-

Reduce the resolution to 540p for undocked, and 720p docked, reduce frame rate to 30 fps, cut the lighting effects back a bit, scale down the geometrey a tad and I could see this running on Switch. For the bigger scale cinematic moments use FMV (which these days is easy to compress). 

I think it would sell very well on Switch too. Fantasy/quest games like Zelda, Fire Emblem, Monster Hunter, Xenoblade for whatever reason are doing really well on Nintendo platforms. In Japan a lot of people are going to want to play this portably too. Square-Enix could make a lot of $$$ with this. 

While a port is possible, i think you're being rather optimistic with your wording. The frame-rate target is likley already 30fps on the PS4, and there's a good chance it won't even be 1080p. Even if it is and they dropped it to 720p on the Switch when docked, that'd still leave a significant GPU resource gap, and do effectively nothing for the CPU and RAM. They'd almost certainly need to do more than cutting lighting effects "a bit" or geometry "a tad".

Soundwave said:

-snip-

And then for gameplay run a scaled down version, even the PS4 version we see the in-game/battle models are way less detailed than the cinematic ones above:

-snip-

Well yeah, those cinematics are specially produced CGI sequences made by SE's Visual Works studio. You make it sound like they're a compromise :p 



It seems doubtful, but I'd buy it if it was true



 

              

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Zekkyou said:
Soundwave said:

-snip-

Reduce the resolution to 540p for undocked, and 720p docked, reduce frame rate to 30 fps, cut the lighting effects back a bit, scale down the geometrey a tad and I could see this running on Switch. For the bigger scale cinematic moments use FMV (which these days is easy to compress). 

I think it would sell very well on Switch too. Fantasy/quest games like Zelda, Fire Emblem, Monster Hunter, Xenoblade for whatever reason are doing really well on Nintendo platforms. In Japan a lot of people are going to want to play this portably too. Square-Enix could make a lot of $$$ with this. 

While a port is possible, i think you're being rather optimistic with your wording. The frame-rate target is likley already 30fps on the PS4, and there's a good chance it won't even be 1080p. Even if it is and they dropped it to 720p on the Switch when docked, that'd still leave a significant GPU resource gap, and do effectively nothing for the CPU and RAM. They'd almost certainly need to do more than cutting lighting effects "a bit" or geometry "a tad".

Soundwave said:

-snip-

And then for gameplay run a scaled down version, even the PS4 version we see the in-game/battle models are way less detailed than the cinematic ones above:

-snip-

Well yeah, those cinematics are specially produced CGI sequences made by SE's Visual Works studio. You make it sound like they're a compromise :p 

Scale the game down to PS3/Wii U era assets if need be. It's a matter of wanting to do it, and I think S-E has already committed heavily to Switch the moment they announced DQXI for it. 



Soundwave said:
Harkins1721 said:
Very doubtful. What happened to making it for PS4 first then other platforms later.

It releases first on PS4. Isn't exclusive to PS4. XBox One version is likely in development right now too. 

Lol. Just LOL. 



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