By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:

-snip-

Reduce the resolution to 540p for undocked, and 720p docked, reduce frame rate to 30 fps, cut the lighting effects back a bit, scale down the geometrey a tad and I could see this running on Switch. For the bigger scale cinematic moments use FMV (which these days is easy to compress). 

I think it would sell very well on Switch too. Fantasy/quest games like Zelda, Fire Emblem, Monster Hunter, Xenoblade for whatever reason are doing really well on Nintendo platforms. In Japan a lot of people are going to want to play this portably too. Square-Enix could make a lot of $$$ with this. 

While a port is possible, i think you're being rather optimistic with your wording. The frame-rate target is likley already 30fps on the PS4, and there's a good chance it won't even be 1080p. Even if it is and they dropped it to 720p on the Switch when docked, that'd still leave a significant GPU resource gap, and do effectively nothing for the CPU and RAM. They'd almost certainly need to do more than cutting lighting effects "a bit" or geometry "a tad".

Soundwave said:

-snip-

And then for gameplay run a scaled down version, even the PS4 version we see the in-game/battle models are way less detailed than the cinematic ones above:

-snip-

Well yeah, those cinematics are specially produced CGI sequences made by SE's Visual Works studio. You make it sound like they're a compromise :p