Hiku said:
Wyrdness said:
Pokemon says otherwise as far as mobile is concerned, PGO caused Sun and Moon's demand to increase to the point it's sold around 16m units now this highlights that mobile is not an issue like the common arguments try to push but in fact a platform to increase their exposure to push their other business ventures. Mobile games are also still a long way from replicating what other platforms do and with no universal interface for traditional play will always remain hampered.
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How does Pokemon say otherwise? I said that the mobile market is strong and that Nintendo's presence on it doesn't diminish it. That Pokemon Go boosted sales for a 3DS game doesn't mean that Pokemon Go's presence on smartphones had a deterimental effect for the mobile gaming market. Even if we're talking about smartphones alone. And we're not. 3DS is counted among mobile games.
| Again with the flawed 3DS comparison, the 3DS actually backs my point as Capcom made a version of SFIV and gave the platform a full on RE game of its own this is way before RE6 that's not even cut down it's built from the ground up and on the level of the console games to the point it got a console port, other publishers like SE for one brought installments of games like Kingdon Hearts to the platform again not only built from the ground up but on the level of the console KH games at the time. This shoots down your notion that business didn't have an impact because it did that's why developers like these made the extra effort and now with NS scaling is much easier in comparison to 3DS. |
You say flawed but you effectively missed the point. I did not claim that there's not a single console or console level game on portable systems. I said that this is a very common practice for the big publishers. And the examples of the opposite are the rare exception rather than the rule. Another thing you missed when citing those particular examples is that I was talking about cost. Lower budget = lower cost, in case that wasn't clear. It costs Square Enix significantly less money to get Kingdom Hearts Dream Drop Distance running at 25 frames per second on a 800×240 pixels screen, with lower texture details, shorter draw distance, fewer particle effects, only one main character on screen during battle instead of three, etc, than it does to get a Kingdom Hearts game up to par on a home console. That was my point. Same goes for Resident Evil Revelations (which I mentioned myself) vs Resident Evil 5, etc. And those two games were specifically designed with 3DS in mind from the ground up, so they have no relevance to a game like Final Fantasy VII R, which is designed for PS4 in mind from the start. The takeaway from that would be that they'd make a different 3DS oriented FF game instead for 3DS. Street Fighter IV is a more proper example. They effectively cut out the features that the arcade and console versions had, and made it look and function very similarly. But a fighting game match is a more controlled scenario than what appears in an action rpg. And much more importantly, one that traditionally focuses on graphical fidelity. Which leads me to the comment you made below:
| Sorry but you claiming FF7 is SE's most demanding game yet requires you to bring out sources to back up because for one from the gameplay trailer it looks far from it as we haven't seen it being massively open world like XV or Nier: Automata or even DQXI all we've seen are more enclosed areas in comparison, we know it's episodic so very likely it will be more focused in certain settings and possibly more scripted than the other games, we don't have an idea of the type of scale it'll have so how are you going to claim it's their most demanding game. |
First you somehow got from my post that I didn't think lower budget 3DS-esque games would find their way to Switch when that's exactly what I was talking about. Then you say that Pokemon "says otherwise", in response to me saying that the mobile market is strong in Japan, and that Nintendo contributes to that. Yeah, Pokemon Go contributed to mobile gaming popularity, even if it also contributed to 3DS Pokemon sales as well, which is also mobile gaming. I included 3DS in the discussion from the start. Now you're reading "FF7 is SE's most demanding game" when I said "it's looking like SE's most demanding game yet". There's a difference. For the former, I do need to back it up with a source. For the latter, I don't. I need only point out why it appears that way.
Let's start with the obvious. For every flagship 3D Final Fantasy game, Square move forward and not backwards. Not only do they outdo themselves, but they set the bar even higher than that and often outdo the competition. Because of that ambition their games are commonly spotted on lists for best looking titles on a system. But that aside, each new flagship FF entry advances forward, not backwards. That's because they learn to work with the hardware more properly as time progresses. If you're one of those who can't already tell the massive difference between Dragon Quest XI and Final Fantasy 7 just in terms of image quality, I can't tell you why the sky is blue. But if you can, but you're focusing more on the things we haven't seen yet, then I can understand that argument. However, open world does not automatically mean more demanding than than what we've seen in Midgar alone. Midgar in particular is a very high tech very detailed city. It depends on what's going on on the screen.
An open field with simple foilage textures for grass and trees is not as demanding as countless moving parts in a futuristic high tech are, high detailed textures, reflecting neon lights and particle effects going off in an enclosed area. But FF7 will surely be open world as well. If not in the first Midgar portion of the game, then in Episode 2 and on. We have no reason to assume otherwise after knowing what the original game is like after you leave Midgar, and how they designed Final Fantasy XV. They said they wanted to include everything from the original. That will surely include soaring the skies with Highwind, and running away from the Midgar Wyrm on a chocobo out in the open fields.
| No Horii announced the game live on stream only for SE's PR to have to jump in because the platform wasn't officially announced yet which lead to certain groups using the PR to downplay it. You also keep knocking random people as you put it but bare in mind you're also a random person in the same sense as they are in the big picture. |
I'm not aware that the announcement was made prematurely. But that doesn't change the fact that it's a valid point to make that the NX version wasn't confirmed until much later. That's not downplaying. That's an important fact that carried many implications with it. Would it come out on Switch? Were they waiting for something in particular befor making up their minds? Was it money from Nintendo? Or did they need to know more about the specs? People's reception to the Switch reveal? Etc. We still don't know. We also don't know why they haven't shown the Switch version yet or announced the release date. It could be that Nintendo want to save that for E3, or that the game isn't far enough into development to show a stable running version that would match the PS4/3DS trailers. But we can only speculate.
Yes, I am a random person. Why should I keep that in mind? I didn't tell you to put value into my prediction either, because I didn't elaborate on why I reached that conclusion. I merely gave you an example that people also had the opposite opinion. What I am saying is that you shouldn't put too much value into random people's sales predictions unless they demonstrate their reasoning in a clear and concise way. But that's rarely ever how people post their sales predictions online. It's more like "I think it'll sell more than WiiU, but less than 3DS." Because, reasons.
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