Pavolink said:
Soundwave said:
Splatoon 2 only being 720p is also another can of worms. Racing games are just less demanding because there are very linear by nature.
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Game is still not finished. If by release date it is still 720p then I will agree.
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I honestly don't see a resolution bump happening in 2 months time, it's not something you magically snap your fingers and your game engine is suddenly drawing 2x as many pixels as before.
I think part and parcel why Nintendo chose a completely non-custom Tegra X1 as well is precisely because they intend to replace the X1 chip over time.
If they were going to use that chip for 5 years, they would have probably opted for a more custom design. I would bet Nintendo's designers are not happy with the lack of any kind of eDRAM/large RAM cache and only 25GB/sec memory bandwidth. They love their embedded RAM, even the 3DS chip has some.
The memory bandwidth is likely what's causing the Zelda slow downs ... it's likely just not able to handle such a huge environment at a 900p resolution. I think that's where the bottleneck is, not lazy programming.
The trade off of not going custom is that you can swap out chips for future Nvidia iterations very easily, so likely one faction of Nintendo's design staff won out over another one.
From what we've seen as well it doesn't look like ARMS runs at 1080p either, that's 900p as well. Mario Kart may well be the exception, not the rule.