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Pavolink said:
Soundwave said:

Less than a year to port is a lot of time, not sure where that idea comes from, if you needed a year to port multi-plat games releasing day and date with each other would be a miracle. 

It is a lot when you have a complete game. But that was not the case of BotW.

 

Soundwave said:

Zelda was downgraded from the original version too. I don't think Switch or Wii U are capable of actually running this:

 

There's a lot of detail going on there that would cause both of those systems to choke. So EAD's vision already eclipses what is possible with a Tegra X1. 

That was a concept. Death Mountain, Hyrule Castle and Guardians are different. Aonuma and co already confirmed that not even the ancestral arrows were originally, but after the positive reaction they decided to add.

I'm not talking about the placement of things, I'm talking about the actual graphical detail. Wii U or Switch wouldn't be able to run that, that's borderline XB1/PS4. 

The game that we got is pretty nice of course, but it's definitely not as detailed and fluid as what you see here.