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Forums - Nintendo - N64 Was A Sales Beast And Should Have Won Its Generation

 

RolStoppable said:
VGPolyglot said:

I don't remember either, that wasn't me that mentioned those games. Though, Alien: Resurrection came out in 2000 for the PS1, and look at one quote from the Gamespot review:

"The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down."

So, even in 2000, 4 years after the N64, it was not compared to it.

Okay... I hope you realize that the C-buttons and the N64 stick did the exact same things.

Let me remind you of what you just said to me:

RolStoppable said:
VGPolyglot said:

Well, I don't know what else to say to you.

You could tell me what the second stick was used for in Devil May Cry. I don't remember. The game had a fixed camera.

Bayonetta uses the second stick for camera control, but camera control was already a thing in Super Mario 64 over a decade earlier. Halo's and Far Cry's controls evolved from Turok, Goldeneye etc. on the Nintendo 64. Nobody who played Halo on Xbox, Timesplitters 2 on GC or Medal of Honor Frontline on PS2 was going "wow, this is really new", but rather perceived those games' controls as refinement of what the N64 already achieved a generation earlier.

So, you said that it wasn't perceived as something new, but rather as a refinement of the N64. Yet, I showed you a review that does not compare it to the N64 at all and instead views it as something completely new. Here's the link in case you're interested:

https://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/

There's not one mention of the N64 there.



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RolStoppable said:
VGPolyglot said:

Let me remind you of what you just said to me:

So, you said that it wasn't perceived as something new, but rather as a refinement of the N64. Yet, I showed you a review that does not compare it to the N64 at all and instead views it as something completely new. Here's the link in case you're interested:

https://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/

There's not one mention of the N64 there.

Alright, now I can be sure that you are trolling again.

Am I, or am I not? =)



RolStoppable said:
VGPolyglot said:

Am I, or am I not? =)

You are, because it's out of character without a doubt now.

So, when will I be able to read yor profile on me?



VGPolyglot said:
RolStoppable said:

You could tell me what the second stick was used for in Devil May Cry. I don't remember. The game had a fixed camera.

Bayonetta uses the second stick for camera control, but camera control was already a thing in Super Mario 64 over a decade earlier. Halo's and Far Cry's controls evolved from Turok, Goldeneye etc. on the Nintendo 64. Nobody who played Halo on Xbox, Timesplitters 2 on GC or Medal of Honor Frontline on PS2 was going "wow, this is really new", but rather perceived those games' controls as refinement of what the N64 already achieved a generation earlier.

I don't remember either, that wasn't me that mentioned those games. Though, Alien: Resurrection came out in 2000 for the PS1, and look at one quote from the Gamespot review:

"The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down."

So, even in 2000, 4 years after the N64, it was not compared to it.

I think (almost) everyone is aware that both schemes were attempts to replicate the precision and fluidity of the PC experience.  One scheme failed to catch on, the other performed much better and is thus considered an industry standard today.  Trying to give all the credit for everything to one company is just revisionism.  



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pokoko said:
RolStoppable said:

I am saying that dual analog is an evolution of the N64 setup that had a stick and C-buttons. You have had plenty of opportunities to state how dual analog was revolutionary (that was your original claim in response to someone else) and changed the way games were played. You have yet to mention a single game.

The dual analog controller, which was first shown to the public in November of 1996, was an evolution of the button scheme of the N64?  Seriously?  Even if you're really stuck on the "evolution" route, that makes no sense.  Why?

Revealed in August of 1995:

Dual analog pre-dates the c-button scheme.  The idea that it evolved from the N64 controller is laughable.

As far as listing games that use dual analog ... uh.  I honestly don't know what to say to that.  There are literally thousands of games that use it.  Halo?  Far Cry?  Devil May Cry?  Bayonetta?  Seriously, throw a stick.

Ultra 64 Console and controller was shown to the public in April 1994.



Try not coming late to the race and use limited storage methods.

It didn't win and didn't deserve to win. It started the trend of Nintendo systems with strange gimmicks. It's where Nintendo lost it's way in the home market, so i definitly wouldn't call it anywhere near a winner. It was the first of the losers.



Nem said:

Try not coming late to the race and use limited storage methods.

It didn't win and didn't deserve to win. It started the trend of Nintendo systems with strange gimmicks. It's where Nintendo lost it's way in the home market, so i definitly wouldn't call it anywhere near a winner. It was the first of the losers.

D-pad was considered wierd and unusal when it came out on Famicom/NES. NES also came with a Power Pad,Zapper and a Robot. Game & Watch in 1981 had 2 screens. So not it did not start with N64. Nintendo has ALWAYS been this way. SNES added shoulder buttons that became standard. I was just playing tearaway Unfolded today on PS4 and uses a lot of motion control. Wo what Wii did is now standard in systems. PS4 has a touchpad. Vita touch screen and a touch back. Every Nintendo handheld since DS with touch screen ability. Nintendo has always done this and most the time becomes a common feature in handhelds/consoles.



Jolly good ribbing sir!



SegataSanshiro said:
Nem said:

Try not coming late to the race and use limited storage methods.

It didn't win and didn't deserve to win. It started the trend of Nintendo systems with strange gimmicks. It's where Nintendo lost it's way in the home market, so i definitly wouldn't call it anywhere near a winner. It was the first of the losers.

D-pad was considered wierd and unusal when it came out on Famicom/NES. NES also came with a Power Pad,Zapper and a Robot. Game & Watch in 1981 had 2 screens. So not it did not start with N64. Nintendo has ALWAYS been this way. SNES added shoulder buttons that became standard. I was just playing tearaway Unfolded today on PS4 and uses a lot of motion control. Wo what Wii did is now standard in systems. PS4 has a touchpad. Vita touch screen and a touch back. Every Nintendo handheld since DS with touch screen ability. Nintendo has always done this and most the time becomes a common feature in handhelds/consoles.

Welll yeah, from that pov the SNES was the exception, indeed.