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VGPolyglot said:
RolStoppable said:

You could tell me what the second stick was used for in Devil May Cry. I don't remember. The game had a fixed camera.

Bayonetta uses the second stick for camera control, but camera control was already a thing in Super Mario 64 over a decade earlier. Halo's and Far Cry's controls evolved from Turok, Goldeneye etc. on the Nintendo 64. Nobody who played Halo on Xbox, Timesplitters 2 on GC or Medal of Honor Frontline on PS2 was going "wow, this is really new", but rather perceived those games' controls as refinement of what the N64 already achieved a generation earlier.

I don't remember either, that wasn't me that mentioned those games. Though, Alien: Resurrection came out in 2000 for the PS1, and look at one quote from the Gamespot review:

"The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down."

So, even in 2000, 4 years after the N64, it was not compared to it.

I think (almost) everyone is aware that both schemes were attempts to replicate the precision and fluidity of the PC experience.  One scheme failed to catch on, the other performed much better and is thus considered an industry standard today.  Trying to give all the credit for everything to one company is just revisionism.