Soundwave said:
GhaudePhaede010 said:
Have you seen how many exclusives the 3DS has? Yeah, your post is irrelevant. All SquareEnix has to do is continue their 3DS exclusive line on Switch and we in there. I am not asking for miracles, just a continued trend from last generation.
FFVII would work well on Switch but it will not sell well on Switch because the fanbase and the best version both lie with Sony. Will Switch port be good? Sure. Will gamers actually care (by voting with their money)? No. Especially if it is delayed since SquareEnix has no development time for the game on Switch.
I think you are struggling with how Switch can be a monster of a console. It is not by getting watered-down multiplatforms; rather, it is by upgrading that exclusive 3DS content to 1080p. That is not wishful thinking, that is a very realistic proposition. As a matter of fact, if every exclusive 3DS franchise gets it next game on Switch (exclusively), Switch will have a library so diverse and quality rich that owning both a Switch and a PS4/XBOX One will become very a justified position. This is very realistic. Hoping watered-down ports will sell well on a console that does not contain the fanbase in the first place is more wishful thinking.
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3DS games don't have the budgets Switch games will have.
There are plenty of games in Square-Enix's catalog that could be made for Switch without "watering them down" too. Final Fantasy I-XIII basically for starters.
The business has changed, games cost too much money for companies to simply gift away exclusives en masse. Even that Ocotpath Traveller game may well one day find itself on the PS4/XB1.
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I doubt Ocotopath will come to other platforms, mainly due to it being quite clearly designed to appeal to Square's handheld fans, specifically fans of the Bravely series, of which Xbox has none and Playstation has few.
As for games that can come to Switch from Square, it seems clear they have a lot of hopes for Dragon Quest on the system since DQ currently has two mainline games and two spinoffs coming to it early on. They can do collections certainly. However, the question most will have are about FFXV and the "big 3" being FF VII Re, DQ XI, and KH3. Obviously DQ XI is coming and based on what we are seeing from UE4 devs and what we are hearing from them, it's almost certainly (like 99%) the UE4 version. So that's one. FFXV is highly unlikely not because the game as a game couldn't be made for Switch but the engine is not exactly...well let's not beat around the bush, Square hates it. It's a headache to work with, clearly takes a ton of work to scale from one spec set to another. I mean, they worked years to make this engine and after getting just one game out of it have kicked it to the curb, that's how much it sucks (in their eyes). So not only would a Switch version probably be an enormous pain, they clearly also just don't want to work with that engine ever again if they can avoid it. And given they can get similar results in UE4 for less work, I doubt we will ever see that engine again. Which brings us to the next two. KH3 could certainly happen, KH has an audience on Nintendo's platforms. And KH3 doesn't look to be as demanding all told. However FFVII Remake is the challenging one. We haven't seen enough but it is pulling on UE4's power a good bit. I think a version could work but the one area where issues could come up - and it depends on how prevelant this is - is the game's obsession with particle effects. Lots and lots of particle effects. They could get visually pleasing results without them in the situations where they are most overused, but that will require work and the more places where particle effects are overused the more work it will be.
So DQXI yes, KH3 definitely possible, FFVII RE unknown, FFXV very unlikely.