First here's the vid.
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And now onto my thoughts.... ME:A Marks the first third party game since the release of the PS4pro thats both on the PS4 and PC and that came PS4pro enabled out of the box (so it wasn't patched in). Now while its not representative of the best 4k gaming experience to be had on the PS4pro since its using 1800p checkerboarding while something like horizon is using 2160p checkerboarding. Its still the best we have got for comparison sake.
Now I watched that video in 4k on my 65" HDTV from my sitting distanceof around 7ft (yes I like staying close to my TVs) and unless I am crazy, i could hardly flat out tell the difference between native 4k on the PC and 1800pCR-->4k on the PS4pro. Only in parts where they zoomed in to point out the differences.
Now don't get me wrong, I am not saying there is NO difference, but saying that its really hard to spot.
Which brings me to my point, say we have the PS5/XB2. Both coming with around 10-12Tf of GPU power. Which would no doubt be capable of running games at 4k@30fps with relative ease. Wouldn't it be better if sony and MS caps their consoles at 2160pCR and instead improve on whatever tech needed (even if it meant dedicated hardware) to ensure the best possible artifact free checkerboard solution?
That way, they could be running those games at 2160pCR using about 5-6TF of GPU muscle which would allow most games to instead run at 60fps with all that extra muscle. I don't know, looking at that video, I just can't help but feel that aiming for native 4k is a waste of resources when you actually look at just how close to it CBR brings us.







