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thismeintiel said:

Something is wrong with your Horizon res. 2160p is 4K, which is 3840x2160 for TVs. You sure it's not also running 1800pCR?

Anyway, for the PS4 I'm expecting a Ryzen 1700 and a Vega 10, which is a 12.5 Tflops GPU, with 8GB of HBM2 for games and 1-2 GB DRR4 for the OS. I'm sure both chips will be slightly downclocked to help with heat, so we're probably looking at a ~11-12 Tflops machine. I think that should definitely be enough for a decent graphical boost from this gen, but in 4K. I still think devs will use 1800pCR if they want to push visuals even more.

Edit: Or am I misinterpreting you?  Are you saying that Horizon uses checkerboarding to get to 2160p and ME:A uses it to achieve 1800P?  Cause if so, that is pathetic for ME:A.

Yh you read me wrong.. but to help you out in case you dont know?

1080p= 1920 x 1080 = 2M pixels

1800p= 3200 x 1800 = 5.7M pixels
1800cCBR= 3200 x 900 = 2.8M pixels

2160p = 3840 x 2160 = 8.2M pixels
2160pCBR = 3840 x 1080  = 4.1M pixels

2160pCBR is what was used in Horizon. No 'upscaling" is needed in this case. With ME:A, they checkerboarded to get the resolution to 1800p. Then upscaled that to 4k.