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Forums - Gaming - Naughty Dog dev explains what might've happened with Mass Effect Andromeda’s face animations

RenCutypoison said:
JEMC said:

So they didn't realize the amount of work it would need and where caught with thei pants down. Gotcha!

Now it's only a matter of can it be fixed with patches?

Obviously not. The facial animation, for as much as I know (not much, I'm no animator) should have been a team's work for a big part of the devlopment cycle. It's not a buggy algorithm you can quick fix trough spaghetti coding, it's a long and tedious job. That would require a big investment for a single visual job. Even Nintendo level remasters don't redo facial animations years later (i.e. FFX HD is one hell of a remaster, every model including monsters were remade instead of just the textures, so the old facial animations look off on the new character models).

Well, that's a shame :-/.

Without those troubles, more people would focus on the game itself, and not on the graphical flaws.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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Animations are honestly something I've not noticed. Well not based on the scale of the game, my issue is the closeness to the uncanny valley human characters are. Main character is very poor design, customisation makes it worse.



Hmm, pie.

Random_Matt said:
Probably EA wanting it out on the shop floor pronto. That's the trouble when you don't publish yourself.

And I tell you the trouble of self-publishing. Bankruptcy. That's where constant delays will get you.



GameAnalyser said:
JEMC said:

Well, they lowered it because, in his opinion, they would fix it later by hand. What we should ask is why they didn't do it (did they ran out of time or was it because of budget reasons?), and if there is a way to fix it once the game has been launched.

In any case, like he mentions at the end, this will only serve to increase the quality of animations from now on.

The budget was 40 million..I just don't know where all the money went. This is one of those AAA games I'm definitely skipping since The Division.

Really only 40 million? That's a pretty small AAA budget for a multiplat game. That's lower than your average budget for Ubisoft games.



Barozi said:
GameAnalyser said:

The budget was 40 million..I just don't know where all the money went. This is one of those AAA games I'm definitely skipping since The Division.

Really only 40 million? That's a pretty small AAA budget for a multiplat game. That's lower than your average budget for Ubisoft games.

Well that's the official figure. It  looks like the amount should have atleast supported in bare minimum standard of facial animations for AAA games of current gen. The PC requirements are even ludicrous for the game.