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Forums - Gaming - Breath of the Wild, perfect scores, and framerate

potato_hamster said:
Hynad said:

Well, yes, that's how it works. That system makes you use whatever you can get instead of making you cling to and settle for the same weapons for the rest of the game. It keeps things dynamic and makes you adapt to the situations on the fly. But you can still reserve certain weapons for specific enemies and situations none the less. Plus there's eventually a way to get whatever weapon you once used by visiting a specific vendor (which becomes available once you've completed the Tarrey Town sidequest), in case you can't figure out where on the map to seek them.

... for the cost of a diamond, which makes it incredibly unappealing for a weapon that isn't going to last very long anyways before it requires another diamond, and another, and another.... Even when they put these systems in place they discourage people from using them because they don't want the game played that way.

It's kinda like if GTAV featured rocket launchers placed randomly around the map, but the rocket launchers only came with one rocket and there was no way to buy more ammo. No one would bother with rocket launchers because it takes up a weapon slot and is practically useless.

Look, think of it from my perspective. I come across a group of Moblins hanging around a chest  I'll destroy at least one weapon (possibly two or three) in the fight and in return I'll likely get a weapon that is worse than the one (or two or three) that I just used. There's no point in facing a challenge they place in the game because the chance the weapon in the chest is better than the weapon I lost isn't worth it. Sorry, but I consider that flawed.

I think of it from my perspective: By the end of the game, my inventory was filled with good weapons. I knew what weapons to use against which enemies. Keeping the weaker ones for weaker enemies, elemental weapons for specific types of enemies, etc. The Master Sword also recharges over time, so I'd use it if the weapon I chose to use against certain enemies would break. I knew when to use what, what kind of weapon would break fast against certain enemies, etc... There is also a lot of spots where good gear drops. Just remember them if you like to use certain specific weapons. I know the world is big, but that's not really difficult to do. By the end of the game, I would leave certain weapons on the ground or in their chest even if they're good. Putting a corresponding icon on the map to remember there's something I can get there if the need arises. There are simply way more good weapons available to me than required.

I think you get too attached to the weapons, despite the game being quite clear you shouldn't. 



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Hynad said:
potato_hamster said:

... for the cost of a diamond, which makes it incredibly unappealing for a weapon that isn't going to last very long anyways before it requires another diamond, and another, and another.... Even when they put these systems in place they discourage people from using them because they don't want the game played that way.

It's kinda like if GTAV featured rocket launchers placed randomly around the map, but the rocket launchers only came with one rocket and there was no way to buy more ammo. No one would bother with rocket launchers because it takes up a weapon slot and is practically useless.

Look, think of it from my perspective. I come across a group of Moblins hanging around a chest  I'll destroy at least one weapon (possibly two or three) in the fight and in return I'll likely get a weapon that is worse than the one (or two or three) that I just used. There's no point in facing a challenge they place in the game because the chance the weapon in the chest is better than the weapon I lost isn't worth it. Sorry, but I consider that flawed.

I think of it from my perspective: By the end of the game, my inventory was filled with good weapons. I knew what weapons to use against which enemies. Keeping the weaker ones for weaker enemies, elemental weapons for specific types of enemies, etc. The Master Sword also recharges over time, so I'd use it if the weapon I chose to use against certain enemies would break. I knew when to use what, what kind of weapon would break fast against certain enemies, etc... There is also a lot of spots where good gear drops. Just remember them if you like to use certain specific weapons. I know the world is big, but that's not really difficult to do. By the end of the game, I would leave certain weapons on the ground or in their chest even if they're good. Putting a corresponding icon on the map to remember there's something I can get there if the need arises. There are simply way more good weapons available to me than required.

I think you get too attached to the weapons, despite the game being quite clear you shouldn't. 

And there you go. I feel that open world games shouldn't be telling you how to play the game. It's far, far, far better to play Dark Souls aggressively and use shields sparingly if at all. If you play conservatively in Dark Souls, you're going to have a bad time. But does Dark Souls stop you from playing that way? Nope not one bit. Grind to your hearts content if you so choose. But Legend of Zelda? What you want to find what weapons work for you and stick with them? You want to have a weapon set that is strong against different enemies? You don't want to trek across the world to a stamp you placed to pick up a new copy of a weapon you like? Fuck you, gamer! You'll throw that weapon away and beat away at a Guardian in that temple with a torch you found outside because your swords broke because the fucker has 3000 health, and your Master Sword is taking a time out, because we say so and you'll like it.

Sorry, that doesn't jive with me. It's fine that it works for you. It's fine that you don't care. You're not wrong for not minding, and I'm not wrong for caring.




potato_hamster said:
Hynad said:

I think of it from my perspective: By the end of the game, my inventory was filled with good weapons. I knew what weapons to use against which enemies. Keeping the weaker ones for weaker enemies, elemental weapons for specific types of enemies, etc. The Master Sword also recharges over time, so I'd use it if the weapon I chose to use against certain enemies would break. I knew when to use what, what kind of weapon would break fast against certain enemies, etc... There is also a lot of spots where good gear drops. Just remember them if you like to use certain specific weapons. I know the world is big, but that's not really difficult to do. By the end of the game, I would leave certain weapons on the ground or in their chest even if they're good. Putting a corresponding icon on the map to remember there's something I can get there if the need arises. There are simply way more good weapons available to me than required.

I think you get too attached to the weapons, despite the game being quite clear you shouldn't. 

And there you go. I feel that open world games shouldn't be telling you how to play the game. It's far, far, far better to play Dark Souls aggressively and use shields sparingly if at all. If you play conservatively in Dark Souls, you're going to have a bad time. But does Dark Souls stop you from playing that way? Nope not one bit. Grind to your hearts content if you so choose. But Legend of Zelda? What you want to find what weapons work for you and stick with them? You want to have a weapon set that is strong against different enemies? You don't want to trek across the world to a stamp you placed to pick up a new copy of a weapon you like? Fuck you, gamer! You'll throw that weapon away and beat away at a Guardian in that temple with a torch you found outside because your swords broke because the fucker has 3000 health, and your Master Sword is taking a time out, because we say so and you'll like it.

Sorry, that doesn't jive with me. It's fine that it works for you. It's fine that you don't care. You're not wrong for not minding, and I'm not wrong for caring.


The level of entitlement in your comment is through the roof. Seriously, what the heck? Can you climb any surface in Dark Souls? What the heck is that kind of limit they put on the player? Why can't I get on top of that mountain and glide my way above that lake?  Why can't I do everything I can in those other open world games? Why can't I cut down that tree and make all the arrows I need? Why can't I build a house like I can in Minecraft? Seriously devs? Why restrict me so much? 

You really have weak arguments.



Hynad said:
potato_hamster said:

And there you go. I feel that open world games shouldn't be telling you how to play the game. It's far, far, far better to play Dark Souls aggressively and use shields sparingly if at all. If you play conservatively in Dark Souls, you're going to have a bad time. But does Dark Souls stop you from playing that way? Nope not one bit. Grind to your hearts content if you so choose. But Legend of Zelda? What you want to find what weapons work for you and stick with them? You want to have a weapon set that is strong against different enemies? You don't want to trek across the world to a stamp you placed to pick up a new copy of a weapon you like? Fuck you, gamer! You'll throw that weapon away and beat away at a Guardian in that temple with a torch you found outside because your swords broke because the fucker has 3000 health, and your Master Sword is taking a time out, because we say so and you'll like it.

Sorry, that doesn't jive with me. It's fine that it works for you. It's fine that you don't care. You're not wrong for not minding, and I'm not wrong for caring.


The level of entitlement in your comment is through the roof. Seriously, what the heck? Can you climb any surface in Dark Souls? What the heck is that kind of limit put on the player? Why can't I get on top of that mountain and glide my way above that lake? Which is the game restricting me so much? Why can't I do everything? Why can't I cut down that tree and make all the arrows I need? 

You really have weak arguments.

When the crux of your argument is "Nintendo made it, therefore it's great", you might not want to point out the strength of other arguments. Have a good day.



potato_hamster said:
Hynad said:

The level of entitlement in your comment is through the roof. Seriously, what the heck? Can you climb any surface in Dark Souls? What the heck is that kind of limit put on the player? Why can't I get on top of that mountain and glide my way above that lake? Which is the game restricting me so much? Why can't I do everything? Why can't I cut down that tree and make all the arrows I need? 

You really have weak arguments.

When the crux of your argument is "Nintendo made it, therefore it's great", you might not want to point out the strength of other arguments. Have a good day.

Really? When did I even point to anything of the sort? So anyone who have no problem with the game is a Nintendo biased fanboy? 

Bravo champion!

With this, you made it clear that you have nothing to say. Have a good day indeed.



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Hynad said:
potato_hamster said:

When the crux of your argument is "Nintendo made it, therefore it's great", you might not want to point out the strength of other arguments. Have a good day.

Really? When did I even point to anything of the sort? So anyone who have no problem with the game is a Nintendo biased fanboy? 

Bravo champion!

With this, you made it clear that you have nothing to say. Have a good day indeed.

No, those who act like Breath of the Wild is beyond criticism for no real reason, and then turn around and criticize other games on other platforms for basically the same reason others are criticizing Breath of the Wild are showing their colors bright and clear for all to see.



RolStoppable said:
Hynad said:

Really? When did I even point to anything of the sort? So anyone who have no problem with the game is a Nintendo biased fanboy? 

Bravo champion!

With this, you made it clear that you have nothing to say. Have a good day indeed.

Rol wins again. I told you it will be inevitable.

You can't just be a gamer on the internet. You have to be labeled as a pony, a drone, or a bot.




potato_hamster said:
Hynad said:

Really? When did I even point to anything of the sort? So anyone who have no problem with the game is a Nintendo biased fanboy? 

Bravo champion!

With this, you made it clear that you have nothing to say. Have a good day indeed.

No, those who act like Breath of the Wild is beyond criticism for no real reason, and then turn around and criticize other games on other platforms for basically the same reason others are criticizing Breath of the Wild are showing their colors bright and clear for all to see.

When did I turn around to do that?



potato_hamster said:
Hynad said:

Really? When did I even point to anything of the sort? So anyone who have no problem with the game is a Nintendo biased fanboy? 

Bravo champion!

With this, you made it clear that you have nothing to say. Have a good day indeed.

No, those who act like Breath of the Wild is beyond criticism for no real reason, and then turn around and criticize other games on other platforms for basically the same reason others are criticizing Breath of the Wild are showing their colors bright and clear for all to see.

By the last few pages, I am a little amazed that people who speak with you here do not understand your point of view and seem to make no effort in this direction.

Maybe it would be good to go back to previous messages and reread them with less passion and more reason.



Lauster said:
potato_hamster said:

No, those who act like Breath of the Wild is beyond criticism for no real reason, and then turn around and criticize other games on other platforms for basically the same reason others are criticizing Breath of the Wild are showing their colors bright and clear for all to see.

By the last few pages, I am a little amazed that people who speak with you here do not understand your point of view and seem to make no effort in this direction.

Maybe it would be good to go back to previous messages and reread them with less passion and more reason.

What makes you feel that way?  What makes you believe we don't understand his point of view?  



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