potato_hamster said:
... for the cost of a diamond, which makes it incredibly unappealing for a weapon that isn't going to last very long anyways before it requires another diamond, and another, and another.... Even when they put these systems in place they discourage people from using them because they don't want the game played that way. |
I think of it from my perspective: By the end of the game, my inventory was filled with good weapons. I knew what weapons to use against which enemies. Keeping the weaker ones for weaker enemies, elemental weapons for specific types of enemies, etc. The Master Sword also recharges over time, so I'd use it if the weapon I chose to use against certain enemies would break. I knew when to use what, what kind of weapon would break fast against certain enemies, etc... There is also a lot of spots where good gear drops. Just remember them if you like to use certain specific weapons. I know the world is big, but that's not really difficult to do. By the end of the game, I would leave certain weapons on the ground or in their chest even if they're good. Putting a corresponding icon on the map to remember there's something I can get there if the need arises. There are simply way more good weapons available to me than required.
I think you get too attached to the weapons, despite the game being quite clear you shouldn't.







