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Hynad said:
potato_hamster said:

... for the cost of a diamond, which makes it incredibly unappealing for a weapon that isn't going to last very long anyways before it requires another diamond, and another, and another.... Even when they put these systems in place they discourage people from using them because they don't want the game played that way.

It's kinda like if GTAV featured rocket launchers placed randomly around the map, but the rocket launchers only came with one rocket and there was no way to buy more ammo. No one would bother with rocket launchers because it takes up a weapon slot and is practically useless.

Look, think of it from my perspective. I come across a group of Moblins hanging around a chest  I'll destroy at least one weapon (possibly two or three) in the fight and in return I'll likely get a weapon that is worse than the one (or two or three) that I just used. There's no point in facing a challenge they place in the game because the chance the weapon in the chest is better than the weapon I lost isn't worth it. Sorry, but I consider that flawed.

I think of it from my perspective: By the end of the game, my inventory was filled with good weapons. I knew what weapons to use against which enemies. Keeping the weaker ones for weaker enemies, elemental weapons for specific types of enemies, etc. The Master Sword also recharges over time, so I'd use it if the weapon I chose to use against certain enemies would break. I knew when to use what, what kind of weapon would break fast against certain enemies, etc... There is also a lot of spots where good gear drops. Just remember them if you like to use certain specific weapons. I know the world is big, but that's not really difficult to do. By the end of the game, I would leave certain weapons on the ground or in their chest even if they're good. Putting a corresponding icon on the map to remember there's something I can get there if the need arises. There are simply way more good weapons available to me than required.

I think you get too attached to the weapons, despite the game being quite clear you shouldn't. 

And there you go. I feel that open world games shouldn't be telling you how to play the game. It's far, far, far better to play Dark Souls aggressively and use shields sparingly if at all. If you play conservatively in Dark Souls, you're going to have a bad time. But does Dark Souls stop you from playing that way? Nope not one bit. Grind to your hearts content if you so choose. But Legend of Zelda? What you want to find what weapons work for you and stick with them? You want to have a weapon set that is strong against different enemies? You don't want to trek across the world to a stamp you placed to pick up a new copy of a weapon you like? Fuck you, gamer! You'll throw that weapon away and beat away at a Guardian in that temple with a torch you found outside because your swords broke because the fucker has 3000 health, and your Master Sword is taking a time out, because we say so and you'll like it.

Sorry, that doesn't jive with me. It's fine that it works for you. It's fine that you don't care. You're not wrong for not minding, and I'm not wrong for caring.