By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Breath of the Wild, perfect scores, and framerate

JakDaSnack said:
potato_hamster said:

I understand your side perfectly. I just disagree with it. I do not agree that the weapon durability system in the game a) needs to exist or b) needs to exist as it is implemented. Weapon durability does not need to exist as a game mechanic, ever. I believe that all weapon durability systems (in all games) at best are only tolerable, and do nothing more than add a point of needless annoyance to the game. It doesn't ever make the game more enjoyable in my experience, and in my 50+ hours I've spent so far in BotW, I've learned to live with it by simply not caring about any weapon, and treating them all as the disposable bullshit they are. As long as I have 8-10 weapons in my inventory that are decent, I really don't bother trying to pick up more. I don't bother going after look. I no longer care about fighting random mobs of enemies because I'll probablt destroy a weapon or two, and that loot chest might have worse weapons than I have now. There's no point. Even then, I don't give a shit about loot because it's going to get destroyed in a couple of fights anyways. Nothing is special. Everything is disposable - except the Master Sword.

See the Master Sword spits in the face of any argument of how necessary weapon durability is for two main reasons: It cannot be broken, and it requires the player to be at a certain "level" (Must have 13 hearts) in order to obtain it. Yet somehow this doesn't break the game! Every argument you make about happening upon super awesome swords and how game breaking it would be if you could use them forever? Well you can't break the master sword. Oops. Every argument you can make about how the game would break if you couldn't just pick up and use super awesome swords as soon as you find them? Well you can't just pick up and use the master sword. Amazingly, BotW has both a weapon durability system, and a permanent, locked away weapon system within the same game, both somehow "don't break the game" yet you're arguing with me about how critical only one of those systems is, and about how the other one simply wouldn't work. Huh.

Why can't every weapon be treated like the master sword to a certain degree? Get to a point where all of your weapons are on cooldown and you have to throw one away. Require a certain number of hearts or stamina in order to pick up weapons the same way the master sword tests you. 

Hey look at that, a reasonable suggesstion of how to eliminate the durability system and not break the game - implementing a mechanic that's already in the game that you clearly have no problem with.

But if you insist on sticking with it, why can't the durability on all weapons be repaired or upgraded? Seriously. Are there no competent black smiths in Hyrule? Not only can they only make weapons that last through a handful of battles (except one), they're too incompetent to repair all but a handful? Why even make those handful of repairable weapons repairable if you're going to charge the player so much that it makes it not worth it.  At least give players the choice between throwing away weapons and going back to a town to repair them for a reasonable fee. Don't make that choice for them and force them to play a certain way.

Seriously, weapon durability mechanics are bad, and even as far as weapon durability mechanics go, the design of the mechanic in BotW it's one of the worst in a AAA game ever. If you enjoy playing BotW the way Nintendo insists you play it then it's fine and you think it works great because you trust that Nintendo's way is the best way, and you enjoy having Nintendo make that decision for you. I don't I like playing open world games the way I see fit, so it doesn't work for me, and it doesn't work for others, and we're not wrong in saying that this system is broken.

Now let's take some deep breaths.....it's ok...we aren't gonna hurt you. You are in a safe place.   Now that that's out of the way, let me say one thing, u didn't actually give an example as to why durability is broken.  In the beginning you made a comment about how they are disposable and suggested you didn't like that.  But disposable weapons has been a thing for decades (example halo) and really isn't a big deal.  Apart from that you just went on and on about potential solutions.  But never did you actual provide and example as to how the durability is broken.  

So if you haven't gathered, the part where you get a new shiny weapon, use it 40-50 times, and then you can't ever use it again is the broken bit. The fact that other games have implented the broken system to varying degrees doesn't make this system any less broken.



Around the Network
potato_hamster said:
JakDaSnack said:

Now let's take some deep breaths.....it's ok...we aren't gonna hurt you. You are in a safe place.   Now that that's out of the way, let me say one thing, u didn't actually give an example as to why durability is broken.  In the beginning you made a comment about how they are disposable and suggested you didn't like that.  But disposable weapons has been a thing for decades (example halo) and really isn't a big deal.  Apart from that you just went on and on about potential solutions.  But never did you actual provide and example as to how the durability is broken.  

So if you haven't gathered, the part where you get a new shiny weapon, use it 40-50 times, and then you can't ever use it again is the broken bit. The fact that other games have implented the broken system to varying degrees doesn't make this system any less broken.

Do you not understand what broken means?  It's ok if you don't.  But having a feature doesn't make it bad.  In halo, there are times where I get a rocket launcher but I get limited ammo, just because the ammo runs out doesn't mean the game is broken.  And just because a sword breaks after a few hits doesn't mean the feature is broken.  So do you have a real example?



Something...Something...Games...Something

JakDaSnack said:
potato_hamster said:

So if you haven't gathered, the part where you get a new shiny weapon, use it 40-50 times, and then you can't ever use it again is the broken bit. The fact that other games have implented the broken system to varying degrees doesn't make this system any less broken.

Do you not understand what broken means?  It's ok if you don't.  But having a feature doesn't make it bad.  In halo, there are times where I get a rocket launcher but I get limited ammo, just because the ammo runs out doesn't mean the game is broken.  And just because a sword breaks after a few hits doesn't mean the feature is broken.  So do you have a real example?

Ohh I get it, you're just going to pretend any examples I give don't count because feelings. Play stupid games, win stupid prizes. Have a good day.



mZuzek said:
potato_hamster said:

I understand your side perfectly. I just disagree with it. I do not agree that the weapon durability system in the game a) needs to exist or b) needs to exist as it is implemented. Weapon durability does not need to exist as a game mechanic, ever. I believe that all weapon durability systems (in all games) at best are only tolerable, and do nothing more than add a point of needless annoyance to the game. It doesn't ever make the game more enjoyable in my experience, and in my 50+ hours I've spent so far in BotW, I've learned to live with it by simply not caring about any weapon, and treating them all as the disposable bullshit they are. As long as I have 8-10 weapons in my inventory that are decent, I really don't bother trying to pick up more. I don't bother going after look. I no longer care about fighting random mobs of enemies because I'll probablt destroy a weapon or two, and that loot chest might have worse weapons than I have now. There's no point. Even then, I don't give a shit about loot because it's going to get destroyed in a couple of fights anyways. Nothing is special. Everything is disposable - except the Master Sword.

See the Master Sword spits in the face of any argument of how necessary weapon durability is for two main reasons: It cannot be broken, and it requires the player to be at a certain "level" (Must have 13 hearts) in order to obtain it. Yet somehow this doesn't break the game! Every argument you make about happening upon super awesome swords and how game breaking it would be if you could use them forever? Well you can't break the master sword. Oops. Every argument you can make about how the game would break if you couldn't just pick up and use super awesome swords as soon as you find them? Well you can't just pick up and use the master sword. Amazingly, BotW has both a weapon durability system, and a permanent, locked away weapon system within the same game, both somehow "don't break the game" yet you're arguing with me about how critical only one of those systems is, and about how the other one simply wouldn't work. Huh.

Why can't every weapon be treated like the master sword to a certain degree? Get to a point where all of your weapons are on cooldown and you have to throw one away. Require a certain number of hearts or stamina in order to pick up weapons the same way the master sword tests you. 

Hey look at that, a reasonable suggesstion of how to eliminate the durability system and not break the game - implementing a mechanic that's already in the game that you clearly have no problem with.

But if you insist on sticking with it, why can't the durability on all weapons be repaired or upgraded? Seriously. Are there no competent black smiths in Hyrule? Not only can they only make weapons that last through a handful of battles (except one), they're too incompetent to repair all but a handful? Why even make those handful of repairable weapons repairable if you're going to charge the player so much that it makes it not worth it.  At least give players the choice between throwing away weapons and going back to a town to repair them for a reasonable fee. Don't make that choice for them and force them to play a certain way.

Seriously, weapon durability mechanics are bad, and even as far as weapon durability mechanics go, the design of the mechanic in BotW it's one of the worst in a AAA game ever. If you enjoy playing BotW the way Nintendo insists you play it then it's fine and you think it works great because you trust that Nintendo's way is the best way, and you enjoy having Nintendo make that decision for you. I don't I like playing open world games the way I see fit, so it doesn't work for me, and it doesn't work for others, and we're not wrong in saying that this system is broken.

Actually, you are wrong in saying the system is broken, because it simply isn't. No matter how much you like or dislike it, the system works exactly as intended and designed, therefore it's not broken. Now for the rest of your post...

Yes, weapons are disposable. That's the point of it, it's the game expecting the player to learn to let go of things they get attached to - this is even more true for Zelda fans, as each and every tradition of the series is shattered every second. Breath of the Wild is a survival game, and it wants players to let go. People who can't accept change, well, they won't have much fun, that's simply how it is.

I understand saying combat is pointless if the reward is simply "another disposable weapon". However, those "disposable weapons" are crucial to your survival, they're essential for you to keep going and keep exploring, wherever it is you're going - and no matter how much some people try to say otherwise, weapons generally do last for longer than a single battle, meaning you always have a little bit more than before. If you raid an enemy camp, even if you might lose one weapon in the progress, you generally get at least 2 or 3 in return. So the reward is always bigger than the price.

About the whole Master Sword thing... no.

The Master Sword is unbreakable, yes, but it does "lose energy" and becomes useless for a good while - it also has a meager 30 power, which makes it useful enough but absolutely not broken. If every weapon in the game worked like that, well... there wouldn't be a point anymore. You could just keep about 3 good weapons and cycle between them until the next one's restored, never needing more weapons and never needing to use anything else again. The way it is right now, I always use the Master Sword whenever it is available, but at least during those 10 minutes when it's not, I need to rethink my strategy - and that's a good thing. Having to think about what you're going to do before going into a battle makes said battle more interesting and engaging.

(but some people don't like thinking...)

Also, restricting weapons behind "levels" is as anti-immersion and anti-freedom as it gets. It makes absolutely no sense if you kill a monster and then just can't use his weapon because you're "not strong enough". If you kill a whole enemy camp, opening up a treasure chest, only to find the reward is some weapon you can't use yet, just because... those kinds of things don't make sense in-universe, and are very frustrating for a player too. Breath of the Wild thrives in giving the player freedom to do whatever they want, so it would go completely against the game's philosophy to just have weapons the player can't use just because.

It works for the Master Sword because it is a legendary thing. There is a whole mythos behind it, a massive history behind it spanning the last 26 years of Zelda, and it really is supposed to be something only a hero can use. It's awesome that it has to test you with your life, and it makes a lot of sense thematically - having the same kind of test for a sword that belonged to a monster you just slayed would be absolutely ridiculous.

Your last paragraph, however, only reinforces my belief that the people who don't like this system are the same kind of people who expect games to be adapted to them instead of adapting to games. When I'm playing a game, I don't think "the way Nintendo insists I should play" or "Nintendo's way is the best way". I don't think I should be respecting the "choices Nintendo does for me". No, I just accept that games are the way they are, and I try to adapt to them myself, because that way I can be a more flexible person and enjoy more variety of interesting content - instead of just being negative about stuff and complaining about everything that doesn't fit my narrow taste.

...but as I said before, I understand your point of view. I'm just sad some people can't get over it.

So restricting weapons behind levels is "as anti-freedom" as it gets, but making weapons disposable so players are forced to constantly use new weapons is... not anti-freedom? See, the word "force" implies that players don't have a choice - because they don't. It seems to me that the only real reason you think that one is okay and the other isn't is because Nintendo made that choice for you. And hey man, it's cool if you let Nintendo make your choices for you. There are millions of fans who get their gaming fill off of just that. But to call someone who has literally over a thousand hours into such games as the Metal Gear Solid series, Hitman series, Splinter Cell series etc. as someone who "doesn't like to think" is just a intellectual dishonesty, and you know it.

P.S. Kinda hilarious how you think that wanting to play games outside of the restrictive sandbox Nintendo has placed on Zelda is a "narrow taste". I'll sure hope you keep that in mind when the next time you dislike a design decision in a game, that it's just your "narrow taste" talking, and that you should dismiss your own personal preferences and convince yourself you actually like it, lest you be a total hypocrite.



If the switch were a NASA PC then BOTW would be a 5 graphic wise.

Is on Wii U. And it runs very well 99% of the time.

PLEASE People,,,,, the reviews (opinions)are based on what the games ARE, not what they could be, that way no one single game could reach the 10.

In some way i see this BOTW review scenery as a scream of help.

In reality videogames are not getting better.
Uncharted 2 is better than Uncharted 4.

Mass effect 2 is better than andromeda.

Shadow of the colossous is better than Last guardian.

Buuuuuuutt
BOTW is better than OOt.
Horizon is better than Infamous

 

We really need more games like those



Around the Network
mZuzek said:
potato_hamster said:

So restricting weapons behind levels is "as anti-freedom" as it gets, but making weapons disposable so players are forced to constantly use new weapons is... not anti-freedom? See, the word "force" implies that players don't have a choice - because they don't. It seems to me that the only real reason you think that one is okay and the other isn't is because Nintendo made that choice for you. And hey man, it's cool if you let Nintendo make your choices for you. There are millions of fans who get their gaming fill off of just that. But to call someone who has literally over a thousand hours into such games as the Metal Gear Solid series, Hitman series, Splinter Cell series etc. as someone who "doesn't like to think" is just a intellectual dishonesty, and you know it.

P.S. Kinda hilarious how you think that wanting to play games outside of the restrictive sandbox Nintendo has placed on Zelda is a "narrow taste". I'll sure hope you keep that in mind when the next time you dislike a design decision in a game, that it's just your "narrow taste" talking, and that you should dismiss your own personal preferences and convince yourself you actually like it, lest you be a total hypocrite.

I don't know what games you spent a thousand hours into. I never said you didn't like to think, and if you thought that's what I had implied, then all I can say is I'm sorry. That was directed to *random internet people I don't know or had any contact with*.

About being "forced" to use new weapons... come on. Yes, the game forces you to be using new weapons, but that doesn't mean you don't have a choice. The choice is up to you. You pick the kinds of weapons you want to use, if you don't like something you can ignore it. I know I've settled on mostly only using one-handed swords and bows, and even restricting the weapons to those of my liking I always seem to find more than enough to continue only using those.

...and I'm not a hypocrite if I don't like a certain design choice in a game. I'm a human being, and I have tastes. I always try to broaden them as much as possible and be open to new kinds of content and new ideas, but there are things I simply don't like, and that's how it is. I accept that I just dislike something, and I don't need to go into an argument with people who like said thing saying that it sucks or that it is flawed.

For example, I generally don't like JRPGs, strategy games, or anime as a whole. The Fire Emblem franchise is pretty much those 3 things combined, so I dislike it - and I'm even a bit salty towards all the attention it has been getting recently in spite of other things I like more. But I won't go out there saying Fire Emblem games are crap and they have shitloads of problems. I just don't like them, so I don't care.

Similarly, I know a lot of people can't handle their weapons breaking in an open-world game... so I don't know why said people can't just go and play something else instead of complaining about a design choice that, on its own, is totally fine and actually well made. It's not like there's any shortage of great open-world games out there.

... are you forgetting I previously mentioned I have over 50 hours into Breath of the Wild? I've taken down all four of the divine beasts, I got the master sword. I bought and upgraded the shit out of my house and did all the side quests to build up the village. I've beaten the game. I don't hate the game at all. I think it's one of the best games made in years. I just don't think it's perfect, and this particular weapon degredation mechanic irked me the most.



I can see people calling the weapons durability system flawed, but I also can't see the game working as is without it. Too many people would ignore most kinds of weapons and just stick with the best sword they have without it. I suppose they could have made weapons last 2-3 times as long, but that's about it. Anything more and it becomes too easy to just use a sword on everything.



h2ohno said:
I can see people calling the weapons durability system flawed, but I also can't see the game working as is without it. Too many people would ignore most kinds of weapons and just stick with the best sword they have without it. I suppose they could have made weapons last 2-3 times as long, but that's about it. Anything more and it becomes too easy to just use a sword on everything.

They don't. That's not how it works. If I can keep all kind of weapons in game, I would use flameswords against cold-based enemies, frostblades againsts fire-based enemies, spears against lizalfols, electricswords for stuns the enemies, two-handed swords for powerful charge attacks, Master Sword agains Guardians, all type of rods for fun, etc.



Boberkun said:
h2ohno said:
I can see people calling the weapons durability system flawed, but I also can't see the game working as is without it. Too many people would ignore most kinds of weapons and just stick with the best sword they have without it. I suppose they could have made weapons last 2-3 times as long, but that's about it. Anything more and it becomes too easy to just use a sword on everything.

They don't. That's not how it works. If I can keep all kind of weapons in game, I would use flameswords against cold-based enemies, frostblades againsts fire-based enemies, spears against lizalfols, electricswords for stuns the enemies, two-handed swords for powerful charge attacks, Master Sword agains Guardians, all type of rods for fun, etc.

Well, yes, that's how it works. That system makes you use whatever you can get instead of making you cling to and settle for the same weapons for the rest of the game. It keeps things dynamic and makes you adapt to the situations on the fly. But you can still reserve certain weapons for specific enemies and situations none the less. Plus there's eventually a way to get whatever weapon you once used by visiting a specific vendor (which becomes available once you've completed the Tarrey Town sidequest), in case you can't figure out where on the map to seek them.



Hynad said:
Boberkun said:

They don't. That's not how it works. If I can keep all kind of weapons in game, I would use flameswords against cold-based enemies, frostblades againsts fire-based enemies, spears against lizalfols, electricswords for stuns the enemies, two-handed swords for powerful charge attacks, Master Sword agains Guardians, all type of rods for fun, etc.

Well, yes, that's how it works. That system makes you use whatever you can get instead of making you cling to and settle for the same weapons for the rest of the game. It keeps things dynamic and makes you adapt to the situations on the fly. But you can still reserve certain weapons for specific enemies and situations none the less. Plus there's eventually a way to get whatever weapon you once used by visiting a specific vendor (which becomes available once you've completed the Tarrey Town sidequest), in case you can't figure out where on the map to seek them.

... for the cost of a diamond, which makes it incredibly unappealing for a weapon that isn't going to last very long anyways before it requires another diamond, and another, and another.... Even when they put these systems in place they discourage people from using them because they don't want the game played that way.

It's kinda like if GTAV featured rocket launchers placed randomly around the map, but the rocket launchers only came with one rocket and there was no way to buy more ammo. No one would bother with rocket launchers because it takes up a weapon slot and is practically useless.

Look, think of it from my perspective. I come across a group of Moblins hanging around a chest  I'll destroy at least one weapon (possibly two or three) in the fight and in return I'll likely get a weapon that is worse than the one (or two or three) that I just used. There's no point in facing a challenge they place in the game because the chance the weapon in the chest is better than the weapon I lost isn't worth it. Sorry, but I consider that flawed.