By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mZuzek said:
potato_hamster said:

So restricting weapons behind levels is "as anti-freedom" as it gets, but making weapons disposable so players are forced to constantly use new weapons is... not anti-freedom? See, the word "force" implies that players don't have a choice - because they don't. It seems to me that the only real reason you think that one is okay and the other isn't is because Nintendo made that choice for you. And hey man, it's cool if you let Nintendo make your choices for you. There are millions of fans who get their gaming fill off of just that. But to call someone who has literally over a thousand hours into such games as the Metal Gear Solid series, Hitman series, Splinter Cell series etc. as someone who "doesn't like to think" is just a intellectual dishonesty, and you know it.

P.S. Kinda hilarious how you think that wanting to play games outside of the restrictive sandbox Nintendo has placed on Zelda is a "narrow taste". I'll sure hope you keep that in mind when the next time you dislike a design decision in a game, that it's just your "narrow taste" talking, and that you should dismiss your own personal preferences and convince yourself you actually like it, lest you be a total hypocrite.

I don't know what games you spent a thousand hours into. I never said you didn't like to think, and if you thought that's what I had implied, then all I can say is I'm sorry. That was directed to *random internet people I don't know or had any contact with*.

About being "forced" to use new weapons... come on. Yes, the game forces you to be using new weapons, but that doesn't mean you don't have a choice. The choice is up to you. You pick the kinds of weapons you want to use, if you don't like something you can ignore it. I know I've settled on mostly only using one-handed swords and bows, and even restricting the weapons to those of my liking I always seem to find more than enough to continue only using those.

...and I'm not a hypocrite if I don't like a certain design choice in a game. I'm a human being, and I have tastes. I always try to broaden them as much as possible and be open to new kinds of content and new ideas, but there are things I simply don't like, and that's how it is. I accept that I just dislike something, and I don't need to go into an argument with people who like said thing saying that it sucks or that it is flawed.

For example, I generally don't like JRPGs, strategy games, or anime as a whole. The Fire Emblem franchise is pretty much those 3 things combined, so I dislike it - and I'm even a bit salty towards all the attention it has been getting recently in spite of other things I like more. But I won't go out there saying Fire Emblem games are crap and they have shitloads of problems. I just don't like them, so I don't care.

Similarly, I know a lot of people can't handle their weapons breaking in an open-world game... so I don't know why said people can't just go and play something else instead of complaining about a design choice that, on its own, is totally fine and actually well made. It's not like there's any shortage of great open-world games out there.

... are you forgetting I previously mentioned I have over 50 hours into Breath of the Wild? I've taken down all four of the divine beasts, I got the master sword. I bought and upgraded the shit out of my house and did all the side quests to build up the village. I've beaten the game. I don't hate the game at all. I think it's one of the best games made in years. I just don't think it's perfect, and this particular weapon degredation mechanic irked me the most.